Tags: szapp/GothicFreeAim
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Sixth batch of improvements for v1.0.0-beta - Allow control scheme overrides for ranged and/or spell combat (Gothic 2 only) - Revert to stationary focus spells (e.g. sleep): no free aiming or free movement - Fix bug where close range shots would not be detected - Fix issue with C_CanNpcCollideWithSpell() (Gothic 2 only) - Fix bug with aiming in ranged combat when disabling free aiming in the menu - Fix attack run turning bug (Gothic 2 only)
Fifth batch of improvements for v1.0.0-beta - Fix critical bug that did not allow opening the inventory - Fix bug that broke the dialog system in Gothic 1 - Add free aiming and free movement for focus spells (e.g. sleep) - Set stricter focus collection for spells to improve targeting in groups of NPCs - Fix bug to allow mouse movement during shooting and casting - Introduce exceptions for immune damage types (Gothic 2 only) - Add fourth iteration animations: Bow sideways movement are now less ridgid - Reduce auto created ammo in the engine (for re-usable projectiles feature) - Remove reticle coloring in default config (commented out) - Remove zSpy warnings
Fourth batch of improvements for v1.0.0-beta - Strip down and improve code and performance - Fix bug where aiming is canceled by ambient OUs (G2ctrl) - Remove turning animations for movement spells - Fix bug with floating projectiles after loading - Fix another game crash on startup - Fix a small bug within the trigger collision fix - Improve close range hit detection - Enlarge humanoid bounding boxes to include the head node - Improve focus collection to detect head node - Improve critical hit detection - Automate the retrieval of weak spot bounding boxes - Re-adjust scattering angles (decrease hit accuracy) - Improve sideways aim movements for T2 stances
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