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Tags: szapp/GothicFreeAim

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v1.2.0

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Version v1.2.0

For a list of changes see the release notes or changelog.

v1.1.0

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Version 1.1.0

For a list of changes see the release notes or changelog.

v1.0.1

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Patch v1.0.1

This patch improves the scattering angles for ranged weapons.

v1.0.0

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Stable 1.0 version

This is the thoroughly tested version that marks the completeness of this package, ready to be used in mod-projects

v1.0.0-beta.22

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Seventh batch of improvement for v1.0.0-beta

 - Outsource debug visualizations to LeGo Draw3D
 - Adjust GFA initialization to new LeGo Hooks implementation
 - Add emergency lock of GFA initialization for mod-projects

v1.0.0-beta.21

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Sixth batch of improvements for v1.0.0-beta

 - Allow control scheme overrides for ranged and/or spell combat (Gothic 2 only)
 - Revert to stationary focus spells (e.g. sleep): no free aiming or free movement
 - Fix bug where close range shots would not be detected
 - Fix issue with C_CanNpcCollideWithSpell() (Gothic 2 only)
 - Fix bug with aiming in ranged combat when disabling free aiming in the menu
 - Fix attack run turning bug (Gothic 2 only)

v1.0.0-beta.20

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Fifth batch of improvements for v1.0.0-beta

 - Fix critical bug that did not allow opening the inventory
 - Fix bug that broke the dialog system in Gothic 1
 - Add free aiming and free movement for focus spells (e.g. sleep)
 - Set stricter focus collection for spells to improve targeting in groups of NPCs
 - Fix bug to allow mouse movement during shooting and casting
 - Introduce exceptions for immune damage types (Gothic 2 only)
 - Add fourth iteration animations: Bow sideways movement are now less ridgid
 - Reduce auto created ammo in the engine (for re-usable projectiles feature)
 - Remove reticle coloring in default config (commented out)
 - Remove zSpy warnings

v1.0.0-beta.19

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Hot fix for v1.0.0-beta.18

 - Fix critical game crash when inserting NPCs
 - Improve balancing in default config

v1.0.0-beta.18

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Fourth batch of improvements for v1.0.0-beta

 - Strip down and improve code and performance
 - Fix bug where aiming is canceled by ambient OUs (G2ctrl)
 - Remove turning animations for movement spells
 - Fix bug with floating projectiles after loading
 - Fix another game crash on startup
 - Fix a small bug within the trigger collision fix
 - Improve close range hit detection
 - Enlarge humanoid bounding boxes to include the head node
 - Improve focus collection to detect head node
 - Improve critical hit detection
 - Automate the retrieval of weak spot bounding boxes
 - Re-adjust scattering angles (decrease hit accuracy)
 - Improve sideways aim movements for T2 stances

v1.0.0-beta.17

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Third batch of imporvements for v1.0.0-beta

 - Add ability to move with other spells than just free aiming ones
 - Improve focus collection for spell combat
 - Improve Gothic 2 controls for free aiming spell combat