Releases: szapp/GothicFreeAim
Gothic Free Aim v1.2.0
v1.2.0 - 2019-10-12
- Disable ranged combat modulators in default config: Default-config is now well-balanced
- Temporarily provide projectile pointer to config using global variable
GFA_ProjectilePtr
- Add more safety checks to aiming at NPCs (head aim ray)
- Fix spell reticle for firestorm in config
- Enable trigger collision fix for NPCs also
For a complete change log, click here.
Updating your files from v1.1.0 to v1.2.0
With a prior installation of GFA v1.1.0, you only need to replace the scripts-directory GFA/_intern
, as well as incorporate these changes from GFA/config/
and you are ready to go.
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.1.0
v1.1.0 - 2018-12-09
- Add INI setting for reticle size in pixels to better account for high resolutions, see wiki
- Add INI setting for also displaying the focus when not aiming, see wiki
- Fix focus collection on loading when a weapon was drawn
- Fix crossbow aiming animation (master stance) with low FPS (no longer interrupted)
- Implement timed fade-out of projectiles in Gothic 1 as found in Gothic 2
- Simplify initialization by setting debug visualization (Draw3D) to optional
- Remove all dependencies on PermMem (View, FrameFunctions) and Interface (Print_S)
- Remove all entries in SCRPTSAVE.SAV
- Determine reticle textures by spell ID by default, removing the need for separate G1/G2 files
- Fix override of memory protection when initialization spells only
For a complete change log, click here.
Updating your files from v1.0.1 to v1.1.0
With a prior installation of GFA v1.0.1, you only need to replace the scripts-directory GFA/_intern
and the source files GFA_G1.src
and GFA_G2.src
, as well as incorporate these changes from GFA/config/
and you are ready to go.
- criticalHit.d
- reticle.d
- reticleBySpellID_G1.d (deleted)
- reticleBySpellID_G2.d (deleted)
- settings.d
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.0.1
v1.0.1 - 2018-01-02
- Improve scattering for ranged combat
- Decrease impact of accuracy modulators (draw force, steady aim, movement)
For a complete change log, click here.
Updating your files from v1.0.0 to v1.0.1
With a prior installation of GFA v1.0.0, you only need to replace the scripts-directory GFA/_intern
and incorporate the changes from GFA/config/ranged.d
and you are ready to go.
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.0.0
v1.0.0 - 2017-12-03
This release marks the completion of this script package.
Rough outline of the most notable changes since v0.1.2
- Add full compatibility with Gothic 1 (portation)
- Support for Gothic 2 controls
- Add movement while aiming (including new animations)
- Increase performance
- Fix a lot of bugs
- Refined collision detection
- Thoroughly tested stability and balancing
- Information about the model-bone that is hit by a shot
- Rename project (and project files) to Gothic Free Aim (GFA)
For a complete change log, click here.
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.0.0-beta.22
v1.0.0-beta.22 - 2017-10-29
Changes since v1.0.0-beta.21
- Outsource debug visualizations to LeGo Draw3D
- Adjust GFA initialization to new LeGo Hooks implementation
- Add emergency lock of GFA initialization for mod-projects
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.0.0-beta.21
v1.0.0-beta.21 - 2017-10-16
Changes since v1.0.0-beta.20
- Allow control scheme overrides for ranged and/or spell combat (Gothic 2 only)
- Revert to stationary focus spells (e.g. sleep): no free aiming or free movement
- Fix bug where close range shots would not be detected
- Fix issue with C_CanNpcCollideWithSpell() (Gothic 2 only)
- Fix bug with aiming in ranged combat when disabling free aiming in the menu
- Fix attack run turning bug (Gothic 2 only)
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.0.0-beta.20
v1.0.0-beta.20 - 2017-10-05
Changes since v1.0.0-beta.19
- Fix critical bug that did not allow opening the inventory
- Fix bug that broke the dialog system in Gothic 1
- Add free aiming and free movement for focus spells (e.g. sleep)
- Set stricter focus collection for spells to improve targeting in groups of NPCs
- Fix bug to allow mouse movement during shooting and casting
- Introduce exceptions for immune damage types (Gothic 2 only)
- Add fourth iteration animations: Bow sideways movements are now less ridgid
- Reduce auto created ammo in the engine (for re-usable projectiles feature)
- Remove reticle coloring in default config (commented out)
- Remove zSpy warnings
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.0.0-beta.19
v1.0.0-beta.19 - 2017-09-30
Hotfix for v1.0.0-beta.18
- Fix critical game crash when inserting NPCs
- Improve balancing in default config
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.0.0-beta.18
v1.0.0-beta.18 - 2017-09-29
Changes since v1.0.0-beta.17
- Strip down and improve code and performance
- Fix bug where aiming is canceled by ambient OUs (G2ctrl)
- Remove turning animations for movement spells
- Fix bug with floating projectiles after loading
- Fix another game crash on startup
- Fix a small bug within the trigger collision fix
- Improve close range hit detection
- Enlarge humanoid bounding boxes to include the head node
- Improve focus collection to detect head node
- Improve critical hit detection
- Automate the retrieval of weak spot bounding boxes
- Re-adjust scattering angles (decrease hit accuracy)
- Improve sideways aim movements for T2 stances
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.
Gothic Free Aim v1.0.0-beta.17
v1.0.0-beta.17 - 2017-09-23
Changes since v1.0.0-beta.16
- Add ability to move with other spells than just free aiming ones
- Improve focus collection for spell combat
- Improve Gothic 2 controls for free aiming spell combat
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.