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Releases: szapp/GothicFreeAim

Gothic Free Aim v1.2.0

12 Oct 21:10
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v1.2.0 - 2019-10-12

  • Disable ranged combat modulators in default config: Default-config is now well-balanced
  • Temporarily provide projectile pointer to config using global variable GFA_ProjectilePtr
  • Add more safety checks to aiming at NPCs (head aim ray)
  • Fix spell reticle for firestorm in config
  • Enable trigger collision fix for NPCs also

For a complete change log, click here.

Updating your files from v1.1.0 to v1.2.0

With a prior installation of GFA v1.1.0, you only need to replace the scripts-directory GFA/_intern, as well as incorporate these changes from GFA/config/ and you are ready to go.


Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.1.0

09 Dec 19:14
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v1.1.0 - 2018-12-09

  • Add INI setting for reticle size in pixels to better account for high resolutions, see wiki
  • Add INI setting for also displaying the focus when not aiming, see wiki
  • Fix focus collection on loading when a weapon was drawn
  • Fix crossbow aiming animation (master stance) with low FPS (no longer interrupted)
  • Implement timed fade-out of projectiles in Gothic 1 as found in Gothic 2
  • Simplify initialization by setting debug visualization (Draw3D) to optional
  • Remove all dependencies on PermMem (View, FrameFunctions) and Interface (Print_S)
  • Remove all entries in SCRPTSAVE.SAV
  • Determine reticle textures by spell ID by default, removing the need for separate G1/G2 files
  • Fix override of memory protection when initialization spells only

For a complete change log, click here.

Updating your files from v1.0.1 to v1.1.0

With a prior installation of GFA v1.0.1, you only need to replace the scripts-directory GFA/_intern and the source files GFA_G1.src and GFA_G2.src, as well as incorporate these changes from GFA/config/ and you are ready to go.


Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.0.1

02 Jan 14:28
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v1.0.1 - 2018-01-02

  • Improve scattering for ranged combat
  • Decrease impact of accuracy modulators (draw force, steady aim, movement)

For a complete change log, click here.

Updating your files from v1.0.0 to v1.0.1

With a prior installation of GFA v1.0.0, you only need to replace the scripts-directory GFA/_intern and incorporate the changes from GFA/config/ranged.d and you are ready to go.


Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.0.0

02 Dec 20:45
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v1.0.0 - 2017-12-03

This release marks the completion of this script package.

Rough outline of the most notable changes since v0.1.2

  • Add full compatibility with Gothic 1 (portation)
  • Support for Gothic 2 controls
  • Add movement while aiming (including new animations)
  • Increase performance
  • Fix a lot of bugs
  • Refined collision detection
  • Thoroughly tested stability and balancing
  • Information about the model-bone that is hit by a shot
  • Rename project (and project files) to Gothic Free Aim (GFA)

For a complete change log, click here.


Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.0.0-beta.22

29 Oct 18:00
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v1.0.0-beta.22 - 2017-10-29

Changes since v1.0.0-beta.21

  • Outsource debug visualizations to LeGo Draw3D
  • Adjust GFA initialization to new LeGo Hooks implementation
  • Add emergency lock of GFA initialization for mod-projects

Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.0.0-beta.21

16 Oct 18:53
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v1.0.0-beta.21 - 2017-10-16

Changes since v1.0.0-beta.20

  • Allow control scheme overrides for ranged and/or spell combat (Gothic 2 only)
  • Revert to stationary focus spells (e.g. sleep): no free aiming or free movement
  • Fix bug where close range shots would not be detected
  • Fix issue with C_CanNpcCollideWithSpell() (Gothic 2 only)
  • Fix bug with aiming in ranged combat when disabling free aiming in the menu
  • Fix attack run turning bug (Gothic 2 only)

Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.0.0-beta.20

05 Oct 19:38
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v1.0.0-beta.20 - 2017-10-05

Changes since v1.0.0-beta.19

  • Fix critical bug that did not allow opening the inventory
  • Fix bug that broke the dialog system in Gothic 1
  • Add free aiming and free movement for focus spells (e.g. sleep)
  • Set stricter focus collection for spells to improve targeting in groups of NPCs
  • Fix bug to allow mouse movement during shooting and casting
  • Introduce exceptions for immune damage types (Gothic 2 only)
  • Add fourth iteration animations: Bow sideways movements are now less ridgid
  • Reduce auto created ammo in the engine (for re-usable projectiles feature)
  • Remove reticle coloring in default config (commented out)
  • Remove zSpy warnings

Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.0.0-beta.19

30 Sep 08:41
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v1.0.0-beta.19 - 2017-09-30

Hotfix for v1.0.0-beta.18

  • Fix critical game crash when inserting NPCs
  • Improve balancing in default config

Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.0.0-beta.18

29 Sep 13:07
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v1.0.0-beta.18 - 2017-09-29

Changes since v1.0.0-beta.17

  • Strip down and improve code and performance
  • Fix bug where aiming is canceled by ambient OUs (G2ctrl)
  • Remove turning animations for movement spells
  • Fix bug with floating projectiles after loading
  • Fix another game crash on startup
  • Fix a small bug within the trigger collision fix
  • Improve close range hit detection
  • Enlarge humanoid bounding boxes to include the head node
  • Improve focus collection to detect head node
  • Improve critical hit detection
  • Automate the retrieval of weak spot bounding boxes
  • Re-adjust scattering angles (decrease hit accuracy)
  • Improve sideways aim movements for T2 stances

Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.

Gothic Free Aim v1.0.0-beta.17

23 Sep 20:13
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v1.0.0-beta.17 - 2017-09-23

Changes since v1.0.0-beta.16

  • Add ability to move with other spells than just free aiming ones
  • Improve focus collection for spell combat
  • Improve Gothic 2 controls for free aiming spell combat

Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.