Tags: szapp/GothicFreeAim
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Second batch of improvements for v1.0.0-beta - Add refined collision detection for projectiles - Improve general performance and focus collection - Fix falling while in aim movement - Allow aiming from running - Stop turning animations on aiming onset (ranged combat) - Change movement in spell combat (Gothic 2 controls) - Disable focus collection while runnning - Add second iteration animations
First batch of bug fixes for v1.0.0-beta - Decrease accuracy while aiming - Add new damage animations - Fix strafing in spell combat (G2ctrl) - Send correct perceptions when sneaking while strafing - Fix spell inventory bug - Fix draw time onset when running - Fix recoil camera shift - Reset spells only if necessary - Fix rare crash on startup - Fix error when using scrolls
Beta Release v1.0.0-beta Most notable changes to last major release (v0.1.2) - Support of Gothic 2 Controls - Portation to Gothic 1 - Movement while aiming - Restructuring of files - Performance improvements See previous commit messages for elaborate change log.
Alpha pre-release v1.0.0-alpha Changes since v0.2.0-alpha.1 - Fix auto turning, re-instantiate the use of Npc_GetTarget() - Prevent crash on level change with missing focus instances - Fix turn rate constant for Gothic 2 controls - Allow turning while shooting in Gothic 2 controls - Fix possible memory leaks - Fix focus collection while in ranged shooting animation - Adjust menu descriptions (Gothic 2 controls supported) - Heavily reformat all functions for better readability - Fix distance measure of trace rays when hitting NPCs - Introduce critical hits for auto aiming (balancing) - Prevent destruction on impact of slow moving projectiles - Allow Gothic's standard hit chance instead of scattering - Rework the scattering and ensure hit chance balancing to auto aim - Increase Gothic 1 portability by replacing hard coded offsets - Fix several crashes on loading (debugging, aim ray vob pointers) - Compartmentalize features to allow collisions without free aiming - Fix hit registration of bounced off projectiles (no damage) - Introduce recoil and fix balancing issue between bow and crossbow - Fix balancing issue with critical hits on well-protected targets - Color reticle gray when no NPC is in focus, otherwise white - Reformat zSpy debugging outputs for readability - Check whether LeGo is initialized with the required flags
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