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Tags: szapp/GothicFreeAim

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v1.0.0-beta.16

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Second batch of improvements for v1.0.0-beta

 - Add refined collision detection for projectiles
 - Improve general performance and focus collection
 - Fix falling while in aim movement
 - Allow aiming from running
 - Stop turning animations on aiming onset (ranged combat)
 - Change movement in spell combat (Gothic 2 controls)
 - Disable focus collection while runnning
 - Add second iteration animations

v1.0.0-beta.15

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First batch of bug fixes for v1.0.0-beta

 - Decrease accuracy while aiming
 - Add new damage animations
 - Fix strafing in spell combat (G2ctrl)
 - Send correct perceptions when sneaking while strafing
 - Fix spell inventory bug
 - Fix draw time onset when running
 - Fix recoil camera shift
 - Reset spells only if necessary
 - Fix rare crash on startup
 - Fix error when using scrolls

v1.0.0-beta

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Beta Release v1.0.0-beta

Most notable changes to last major release (v0.1.2)

 - Support of Gothic 2 Controls
 - Portation to Gothic 1
 - Movement while aiming
 - Restructuring of files
 - Performance improvements

See previous commit messages for elaborate change log.

v1.0.0-alpha

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Alpha pre-release v1.0.0-alpha

Changes since v0.2.0-alpha.1

 - Fix auto turning, re-instantiate the use of Npc_GetTarget()
 - Prevent crash on level change with missing focus instances
 - Fix turn rate constant for Gothic 2 controls
 - Allow turning while shooting in Gothic 2 controls
 - Fix possible memory leaks
 - Fix focus collection while in ranged shooting animation
 - Adjust menu descriptions (Gothic 2 controls supported)
 - Heavily reformat all functions for better readability
 - Fix distance measure of trace rays when hitting NPCs
 - Introduce critical hits for auto aiming (balancing)
 - Prevent destruction on impact of slow moving projectiles
 - Allow Gothic's standard hit chance instead of scattering
 - Rework the scattering and ensure hit chance balancing to auto aim
 - Increase Gothic 1 portability by replacing hard coded offsets
 - Fix several crashes on loading (debugging, aim ray vob pointers)
 - Compartmentalize features to allow collisions without free aiming
 - Fix hit registration of bounced off projectiles (no damage)
 - Introduce recoil and fix balancing issue between bow and crossbow
 - Fix balancing issue with critical hits on well-protected targets
 - Color reticle gray when no NPC is in focus, otherwise white
 - Reformat zSpy debugging outputs for readability
 - Check whether LeGo is initialized with the required flags

v0.2.0-alpha.1

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Hotfix

Fix crash when picking up projectiles after world change

v0.2.0-alpha

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Fix missing sign in G2 ctrl setting variable

v0.1.2

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v0.1.2

 - Apply screen center fix to hit marker (config)
 - Fix collision for materials without texture
 - Fix bbox check for critical hits
 - Add FAQ to README

v0.1.1

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 - Move the project under the MIT License

 - Fix bug with centering the reticle on the screen

v0.1.0

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Stable release v0.1.0

For more information on this release, see README.md