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Creating a Mod File

szapp edited this page Mar 7, 2019 · 5 revisions

Here is a list of files to include in the final mod file, when packing your modification.

  • The compiled dat files including the scripts (auto generated when parsing the scripts).

    • _work\data\Scripts\_compiled\Camera.dat
    • _work\data\Scripts\_compiled\Gothic.dat
    • _work\data\Scripts\_compiled\Menu.dat
    • _work\data\Scripts\_compiled\ParticleFX.dat
    • _work\data\Scripts\_compiled\SFX.dat
    • _work\data\Scripts\_compiled\VisualFX.dat
  • The compiled reticle textures. Make sure all necessary textures are present! Only the ones that have previously been used in the game will be compiled and are present: Just launch the game see/check each referenced reticle in the game once.

    • _work\data\Textures\_compiled\RETICLE*-C.TEX
  • The compiled animations. Make sure all necessary animations are present! The overlays (master bow and crossbow stance) have to be applied at least once before the game will compile them.

    Gothic 1 and Gothic 2

    • _work\data\Anims\_compiled\HUMANS*_AIM_MOVE*.MAN
    • _work\data\Anims\_compiled\HUMANS*_AIM_HURT.MAN

    Gothic 1

    • _work\DATA\Anims\HUMANS.MDS
    • _work\DATA\Anims\MDS_OVERLAY\HUMANS_BOWT2.MDS
    • _work\DATA\Anims\MDS_OVERLAY\HUMANS_CBOWT2.MDS

    Gothic 2

    • _work\data\Anims\_compiled\HUMANS.MSB
    • _work\data\Anims\_compiled\HUMANS_BOWT2.MSB
    • _work\data\Anims\_compiled\HUMANS_CBOWT2.MSB

Here are two complete templates vm batch file for use with the GothicVDFS-tool for Gothic 1 and Gothic 2.

Gothic 1

[BEGINVDF]
Comment=[NAME OF YOUR MOD]
[FILES]
_work\DATA\Scripts\_compiled\*.DAT -r
_work\DATA\Textures\_compiled\RETICLE*-C.TEX -r
_work\DATA\Anims\_compiled\HUMANS*_AIM_MOVE*.MAN -r
_work\DATA\Anims\_compiled\HUMANS*_AIM_HURT.MAN -r
_work\DATA\Anims\HUMANS.MDS -r
_work\DATA\Anims\MDS_OVERLAY\HUMANS_CBOWT2.MDS -r
_work\DATA\Anims\MDS_OVERLAY\HUMANS_BOWT2.MDS -r
[EXCLUDE]
[INCLUDE]
[ENDVDF]

Gothic 2

[BEGINVDF]
Comment=[NAME OF YOUR MOD]
[FILES]
_work\data\Scripts\_compiled\*.DAT -r
_work\data\Textures\_compiled\RETICLE*-C.TEX -r
_work\data\Anims\_compiled\HUMANS.MSB -r
_work\data\Anims\_compiled\HUMANS_BOWT2.MSB -r
_work\data\Anims\_compiled\HUMANS_CBOWT2.MSB -r
_work\data\Anims\_compiled\HUMANS*_AIM_MOVE*.MAN -r
_work\data\Anims\_compiled\HUMANS*_AIM_HURT.MAN -r
[EXCLUDE]
_backup-1.30_de\ -r
[INCLUDE]
[ENDVDF]