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The reticle is drawn using physical pixels. This results in very tiny reticles in screen resolutions larger than full HD. Instead use virtual screen coordinates.
The text was updated successfully, but these errors were encountered:
It might be a good idea to give the end user more control. Instead of setting the reticle to pixels or virtual coordinates (size relative to screen resolution), the INI setting may be a pixel scaling factor, e.g. a setting of one would leave the reticle at 64 pixels width, a value of two would result in a size of 128 and so on.
The reticle is drawn using physical pixels. This results in very tiny reticles in screen resolutions larger than full HD. Instead use virtual screen coordinates.
The text was updated successfully, but these errors were encountered: