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During the second(?) call of TRIA_Next in a LeGo trialog the game crashes, because "this" has no valid visual in oCNpc::EV_PlayAni(oCMsgConversation *) 0x757AB0. This crash only happens with GFA_RANGED initialized and has only popped up recently.
Most likely, it is thus connected to the bounding box enlargement.
The text was updated successfully, but these errors were encountered:
Similarly as the frame functions bug, this has to do with overwriting the variables of the backed up registers during a hook the calls another hooked function (see LeGo frame functions bug fix). There is no point, however, to do the same with every hook of LeGo (oCNPC::EV_PlayAni in this case), but instead the registers should be backed up on some sort of stack structure instead of overwriting their previous value.
During the second(?) call of
TRIA_Next
in a LeGo trialog the game crashes, because "this" has no valid visual inoCNpc::EV_PlayAni(oCMsgConversation *) 0x757AB0
. This crash only happens withGFA_RANGED
initialized and has only popped up recently.Most likely, it is thus connected to the bounding box enlargement.
The text was updated successfully, but these errors were encountered: