/
reticleTextures.d
35 lines (33 loc) · 2.42 KB
/
reticleTextures.d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
/*
* This file is part of the configurations for reticles (see config\reticle.d).
*/
/*
* This is a list of available reticle textures by default. Feel free to extend this list with your own textures. Some
* of them are animated as indicated. Animated textures can be passed to the following functions:
* reticle.texture = GFA_AnimateReticleByTime(textureFileName, framesPerSecond, numberOfFrames)
* reticle.texture = GFA_AnimateReticleByPercent(textureFileName, 100, numberOfFrames) // Where 100 is a percentage
*/
const string RETICLE_DOT = "RETICLEDOT.TGA";
const string RETICLE_CROSSTWO = "RETICLECROSSTWO.TGA";
const string RETICLE_CROSSTHREE = "RETICLECROSSTHREE.TGA";
const string RETICLE_CROSSFOUR = "RETICLECROSSFOUR.TGA";
const string RETICLE_X = "RETICLEX.TGA";
const string RETICLE_CIRCLE = "RETICLECIRCLE.TGA";
const string RETICLE_CIRCLECROSS = "RETICLECIRCLECROSS.TGA";
const string RETICLE_DOUBLECIRCLE = "RETICLEDOUBLECIRCLE.TGA"; // Can be animated (rotation) 10 Frames [00..09]
const string RETICLE_PEAK = "RETICLEPEAK.TGA"; // Can be animated (expanding) 17 Frames [00..16]
const string RETICLE_NOTCH = "RETICLENOTCH.TGA"; // Can be animated (expanding) 17 Frames [00..16]
const string RETICLE_TRI_IN = "RETICLETRIIN.TGA"; // Can be animated (expanding) 17 Frames [00..16]
const string RETICLE_TRI_IN_DOT = "RETICLETRIINDOT.TGA"; // Can be animated (expanding) 17 Frames [00..16]
const string RETICLE_TRI_OUT_DOT = "RETICLETRIOUTDOT.TGA"; // Can be animated (expanding) 17 Frames [00..16]
const string RETICLE_DROP = "RETICLEDROP.TGA"; // Can be animated (expanding) 8 Frames [00..07]
const string RETICLE_FRAME = "RETICLEFRAME.TGA";
const string RETICLE_EDGES = "RETICLEEDGES.TGA";
const string RETICLE_BOWL = "RETICLEBOWL.TGA";
const string RETICLE_HORNS = "RETICLEHORNS.TGA";
const string RETICLE_BOLTS = "RETICLEBOLTS.TGA";
const string RETICLE_BLAZE = "RETICLEBLAZE.TGA"; // Can be animated (flames) 10 Frames [00..09]
const string RETICLE_WHIRL = "RETICLEWHIRL.TGA"; // Can be animated (rotation) 10 Frames [00..09]
const string RETICLE_BRUSH = "RETICLEBRUSH.TGA";
const string RETICLE_SPADES = "RETICLESPADES.TGA";
const string RETICLE_SQUIGGLE = "RETICLESQUIGGLE.TGA";