ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Circle Loads
All Secrets; Pinna 3,5,6,8; Noki 4
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sample (= every b3s, r4s, p3, p6s, s2s IL on YouTube)frame breakdown (if no cs loss)rationale
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levelrunnercs losssgt-firststdstd-adjdigitslangframeidealdescription
the standard timing frame (std) is one of a set of frames
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s4
jpep (emu)
01.441.981.98147e-1-0.04
last black frame
defined by looking at when each char of sgt text stops moving.
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n6carp01.451.981.98158e00.00
first frame of cs
each of the 8 chars settles on a unique, consecutive frame
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r4fyg01.451.981.98258e60.20
black bar over cs
from #57 for the leftmost to #64 for the rightmost.
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s2fyg01.451.981.98258e110.36
last frame of cs
(this is true for circle loads but not true in general)
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r4toburr11.482.021.98258e220.73
first frame of level
the 4th char from the left (last leading 0) settles at frame #60.
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b3neb01.451.991.99258j301.00
G/V + PosAng appear
check each frame either side to make sure they're not skipped –
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b3dobby11.482.021.99258i331.10
I appears
sgt should increase by 0.03 or 0.04 between frames –
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p3trey31.552.091.99258j351.16
O/A appears
then tap thru the 3 frames to observe the 4th char settling.
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b3eg01.451.991.99259381.26
! appears (if VIA!)
if a frame is dropped, the fact that each char settles in sequence
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b3jpep01.451.991.99259401.33
! appears (if GO!)
should make it easy to deduce what the time should be;
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p6melch01.451.991.99259441.46
sgt first fully visible
if std frame is dropped, guess its sgt time from the last digit cycling.
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r4grinch01.451.991.99259602.00
standard timing frame
if n frames are lost on the cs skip, the correct frame, called std-adj,
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p3jp01.451.991.99259
this frame numbering is defined to match SGT
is n frames before the std frame; eqv. when the (4-n)th char settles.
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p6oat11.492.021.99259
to the nearest frame. the digit cycle this implies
from the statistical model, the sgt shown on sgt-adj minus 2.00
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p3eg21.522.051.99259
for a retime based on this numbering is shown
is a good (pessimistic) estimate of the sgt at secret start.
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b3fyg01.461.991.99269
in the table on the left. it's pessimistic but not the
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r4oat01.461.991.99269
worst possible digit cycle, meaning a retime might
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s2dobby01.461.991.99269
beat a natively-timed run, but it's unlikely.
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p3lu01.461.991.99269
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s2carp51.622.161.99269visuals for cs loss
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p6jpep01.461.991.99369cs loss
bar frame
bar size
cs length
example
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r4jp01.461.991.9936907large12
https://youtu.be/KB3l5qn4ntA
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r4pogo01.461.991.9936917small13
https://youtu.be/k1f7S9DGbT0
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s2fech01.461.991.9936928large14
https://youtu.be/sa6u4O9MT1M
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p3dobby01.461.991.9936938small15
https://youtu.be/PQ6MSkcvy4I
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r4larvi11.492.031.9936949large16
https://youtu.be/fBxF26ke1a8
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p3fech11.492.031.9936959small17
https://youtu.be/gKxrYjtW2uU
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s2melch01.462.002.00369
all frames after last cs are consistently offset by the same amount
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s2weeg01.462.002.00369
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p3carp11.492.032.00369std-adj
frequency
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(sgt-perf)
01.462.002.003601.983
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b3weeg01.462.002.00360j1.9922
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p6carp01.462.002.00360e2.0012
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p6fyg21.532.062.00360e
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r4carp21.532.062.00360e
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b3larvi01.472.002.00370j
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r4lu11.502.032.00370j
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p3larv11.502.042.00370?
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p6scorp01.472.002.00470i
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