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Guide to Ouroboros, an RPG by Sierra Lee.
This guide is for Ouroboros (expanded edition) by Sierra Lee. Last updated 2022-06-16
Definite spoilers; don't scroll down more than necessary if you want any chance at avoiding them.
Feedback can be sent to Decanter, on the wiki or forum for The Last Sovereign (another game by Sierra Lee), or in chat at https://tiny.cc/SL_chat
== TABLE OF CONTENTS ==
Copy and Ctrl+F a line to jump to that section.
== TIPS
== WALKTHROUGH
=== Part 1
=== Part 2
=== Part 3
=== Golden Altar
=== Betrayal
=== Dungeon of Elements
=== Security
=== All Good Things
== BOSSES
== CHARACTERS AND SKILLS
== ITEMS
=== Gold
=== Essences
=== Usables
=== Gear
== INSIGHTS
=== Rewards
== RELATIONSHIP
=== Amiel
=== Teira
=== Emantha
== SEX SCENES
== TIPS ==
You can get 3 Potions and an Elixir from the pub for free, and you can go back for infinite free refills.
No real benefit to fighting non-boss mobs, save a few exceptions mentioned in the walkthrough. You can't level anyway.
Dying revives you with full HP, so if you've gotten to a boss with low HP, you may wish to just let it kill you before using any restoratives on it.
Don't buy anything from the clown or toss anything into the well. It's not worth it.
If needed, you can always have your party switch to their most defensive gear like the Enduring Ring when guarding, since switching gear doesn't use their turns.
Agility only affects turn order. Luck only minorly affects chance to resist status infliction and is basically ignorable.
RPG Maker MV (the game engine) handles save files oddly. Your best bet for keeping more than 20 is to copy the save directory as a whole and rename whichever folder of saves you want to use to be named "save".
Hold Shift to speed up battle animations, and thus battles. Press C to jump on the map.
== WALKTHROUGH ==
=== Part 1 ===
When you have control, go northeast to the city, then east to the castle. After the cutscene, Teira will join you.
The plan is to buy a Bomb Bag, but you need 40g on top of Teira's 60g. To get it:
* Find 10g in a chest just south of the castle gate.
* Talk to Granny by the pub, find her cat by the magic shop, then return it to her for 10g.
* Teach a child in the northwest house about fighting, for 10g.
* Ask Amiel for 10g.
You can also ask Emantha in the magic shop - this won't work, but may be funny.
At some point, stop by the pub and grab 3 Potions and an Elixir. You can get infinite free refills on these, so be sure to use them in important fights.
Now you can buy the Bomb Bag from the item shop in the southwest corner. At this point the roadblock north of town disappears, and you can grab 60g from chests there, tho that won't buy anything good on its own.
Exit the city to the west and blow up the barrier to the north. Teira leaves. Now we'll wander thru the forest, opening chests along the way. The Dungeon of Stone is to the west, but we're going to take a side trip to the north and follow that path to its end. (Don't fight the boss yet.) Slimey will protest, but ignore him and keep trying to continue until you get a message about "the ignorant."
Backtrack and take the other path to the Dungeon of Stone. Pressing the switches removes the tall obstacles of the matching color. Don't fight the optional boss in the crack just yet - you'll want better gear for that. Check the empty chest in the north, then return south. Beat the Chimera (there's a boss guide - refer to the Table of Contents) and Teira will yield the Stone Hammer to you.
Loot the dungeon, now that you can break the boulders. You can also go back to the starting point and hop to the east for a gold chest, another chest is in the southeast corner of town. You may wish to grab the money north of town if you haven't. Also, give Cheese to the sea captain on the upper floor of the northwest house, for an Essence of Sword.
You should have a fair amount of gold now. (If you get the beach gold and all other available gold so far, you have 400 gold.) This is a good time to shop. I recommend buying a Sharp Sword (150g) and acquiring the Enduring Ring (50g) via sidequest.
To get the Enduring Ring: Buy a Pickaxe from the guard at the pub for 50 gold, trade the Pickaxe to a man on the inn's upper floor for a Drum, trade the Drum to a girl on the beach for a Saw, trade the Saw to a man in the southeast of town for a Bell, trade the Bell to the guard at the pub for an Enduring Ring. Yeah.
You should now be able to kill the bats in the stone dungeon sparkling crevice, for a Wind Bracelet. If you can't do it, maybe come back with Wind Armor, and if that's not enough Wind Sword.
You can now access the beach to the south. Don't fight the optional boss in the beach crevice yet either.
Now enter the Dungeon of Ice via the beach. The Magic Lantern is in a chest somewhat to the northeast surrounded by pedestals, but when you try to get it, it bursts into flame. This also melts some ice spikes that were blocking off parts of the dungeon. Wander around, flip the three switches, loot the available gold, but don't fight the crevice bats nor return to the Magic Lantern chest. Return to town for healing and restocking potions.
Return to the ice dungeon. At this point you could return to the chest with the Magic Lantern for a boss fight, but you should be able to fight the bats in the sparkling crevice first for an Ice Crown. If not, perhaps later. For either fight, the Fire Armor (100g) will help, and the Fire Sword (100g) if that's not enough.
After getting the Magic Lantern, get the chest behind the ice ball to the north, then head south. Viliana will trap you, then Teira will rescue you.
Reenter the dungeon to get the gold and Grapes you couldn't get before. If you didn't get the gold to the far north as I said, you'll have to return once you can remove grates, if you still want it. There's a chest in the main forest and the starting point you can access now for more gold, and you can give Grapes to a girl in the pub for an Essence of Life.
Minus whatever you've spent, you can now have up to 650g. I recommend buying Ice Armor (100g) and an Ice Sword (100g). If you've been following my recommendations so far, that'll bring you down from 450 to 250 gold.
Head north to the swamp, thru the ice ball, and try to enter the Dungeon of Fire to the north. (Don't try to fight the bird.) You can't get thru the fairy fire, so you should go retrieve the part-fairy girl Amiel from her house. This allows you to see and talk to a fairy on the mesa to the northeast, who ends up saying she'll remove the fairy fire, and will give you the Grate-Removing Horn formerly housed in the dungeon if you clear it of goblins.
So, go inside and clear the dungeon of goblins, then return for the Grate-Removing Horn. Then loot the swamp for remaining gold, and loot the dungeon for gold and Some Meat in a chest. Then go back to town and give your hot meat to a guy on the inn ground floor, for an Essence of Shield. Finally, visit the goblin bounty guy in the ground floor of the northwest house, because you've met the first reward threshold by now.
At this point you can go back to the dungeon again to fight the dragon, for a Robe of Flame. It will be a long fight, but possible. This is the real reason I recommended getting the fire gear earlier - it's only necessary for the dragon, but you may as well have it while fighting other fire enemies in the swamp and dungeon.
Prepare to assault the castle. Minus whatever you've spent, you can now have up to 970g. I recommend you buy a Holy Sword (200g) and any essences you have money to spare on. I'd tell you to buy Holy Armor, but there's some of that lootable from the castle itself, so only buy it if you have an extra 200g and nothing to spend it on.
You could also at this point go back and fight the elemental dungeon optional bosses with appropriate elemental gear, if you haven't done that but have gold to burn.
Anyway, castle! Talk to Emantha and Teira, and visit Amiel to find she's not there. Then break the barriers and enter the courtyard. Amiel will show up and give you a ring she made. Aww. It gets automatically equipped, so after the cutscene be sure it's what you actually want to wear.
Teira will show you the secret entrance, and will ask you whom you like. Say whatever your heart desires, or reload a few times and see all her possible reactions.
In the castle, don't bother fighting anything that's not blocking your way; save your resources because you can't go heal. Remember to use non-elemental gear against goblins, and holy gear against everything else. Your goal is to break the four crystals leading into the throne room and fight the Vizier within, but first you'll need keys to open some doors blocking your way. There's also a Holy Armor on the roof.
The most efficient route is as follows: Clockwise from entrance for the bedroom key, back and upstairs, counterclockwise and interact with a yellow barrier for Emantha to appear and break the yellow crystal, northeast to the chest with commander's key, upstairs, east bedroom to break red crystal, south to castle roof for Holy Armor to the northeast and royal key to the northwest behind trees, back into via west door, Viliana's room in the northwest (fight Viliana) and destroy blue crystal, northeast room for noble key, down to 1F again and into room to the west of entrance for green crystal, back up to 3F and into the throne room with the Vizier. Whew.
You'll fight the Vizier, who has a second form because of course he does, and then a long cutscene will ensue.
=== Part 2 ===
When you have control, go northeast to the city, then east to the castle. After the cutscene, Teira will join you.
The plan is to buy a Bomb Bag, but you need 40g on top of Teira's 60g. To get it:
* Find 10g in a chest just south of the castle gate.
* Talk to Granny by the pub, find her cat by the magic shop, then return it to her for 10g.
* Teach a child in the northwest house about fighting, for 10g.
* Ask Amiel for 10g.
You can also ask Emantha in the magic shop - this won't work, but may be funny.
At some point, stop by the pub and grab 3 Potions and an Elixir. You can get infinite free refills on these, so be sure to use them in important fights.
Now you can buy the Bomb Bag from the item shop in the southwest corner. At this point the roadblock north of town disappears, and you can grab 60g from chests there, tho that won't buy anything good on its own.
Exit the city to the west and blow up the barrier to the north. Teira leaves. Now we'll wander thru the forest, opening chests along the way. The Dungeon of Stone is to the west, but we're going to take a side trip to the north and follow that path to its end. (Don't fight the boss yet.) Slimey will protest, but ignore him and keep trying to continue until you get a message about "the ignorant."
...That's right. You don't get a message this time, so you continue.
In the northwest corner of this area is a shrine. Touch it. Atreyan doesn't like that kind of touching, but that's too bad. Keep touching. Congratulations, you're numb. And you will retain this through every cycle. This is your life now.
Loot the area of what you can reach (two 25g chests, unless you did some dungeons before coming here). Don't fight the boss yet. Return to town.
There are many things you could do now, starting with just going around and seeing how Atreyan reacts differently to things now that he's awakened. But there's one thing you should not do: Do NOT spend gold. Your goal this cycle should be to buy the Fire Necklace, because with the extra gold from the vine forest and goblin bounty, you can now afford it.
Things you should definitely do are: Check the well for a Wishing Shield, tell the goblin bounty guy in the northwest house how many goblins you've REALLY killed, visit the inn, and visit Amiel, Teira, and Emantha.
Return to the starting point and check the old shrine. Absorbing its power lets you awaken one of those three girls you just visited. I recommend Amiel.
Amiel will join your party for the rest of the cycle. You should give her whatever equipment she can wear, even if you must take it off Atreyan.
Go complete the Dungeon of Stone, and loot it afterward. Turn in the Cheese to the sea captain (northwest house 2F).
At this point you should be able to handle the boss in the beach crevice (northwest corner). So do that for a Ring of Unity. Atreyan can wear it for now.
Complete the Dungeon of Ice, and loot it and the beach. Turn in the Grapes to the bunny girl in the pub.
Visit the fairy in the swamp. Since Amiel is present, this will get you a sex scene, the Grate-Removing Horn, and the permanent accessory Enchanted Boots. Loot the Dungeon of Fire anyway, and the swamp. Turn in Some Meat to the guy on inn 1F.
By the way, with Amiel you can try to enter the locked shed in town, if you haven't. It gets you nothing, but might be funny.
At this point you should have over 999g, and thus be able to buy the Fire Necklace from the item shop. But if not, you can go loot the beach chest behind the grate, the chests at the starting point, chests you can now access in the vine forest, and/or any chest you missed in areas you already visited. Once you've bought the Fire Necklace you are free to spend leftover gold.
By the way, once Atreyan's awakened you can pay the guard in the pub 50g, and get the Enduring Ring directly, no trade quest needed.
Go to the swamp, dismiss the flame barrier, and enter the ruins. Grab the 75g chest, and examine the shrine to get the ability to awaken another girl. Don't bother with the succubus yet; come back with another girl. Have Amiel dismiss the fairy fire and enter the ruins. Or rather the purple dungeon within the ruins. Go east and get the Shed Key, then return to town.
I recommend awakening Teira, because she can teach you Hammer Fist, which will forever let you bypass brown boulders. And that in turn lets you ignore the forest, and use the Bomb Bag on the beach barrier instead.
Teira will join your party. Talk to her about Techniques to learn Hammer Fist. I'd give her the Ring of Unity and have Atreyan wear the Enchanted Boots.
Visit the shed, which will now contain an Anniversary Ribbon for Amiel and a Ragged Scarf for Teira. It also serves as a permanent backdoor into the purple dungeon, so you never need the Fire Necklace for anything again.
You should now be able to go back and beat the Succubus in the ruins, for a Lustful Staff for Amiel.
There's nothing else you really need to do in this cycle. I recommend going to the castle. However, you should be able to beat Scythe in the vine forest and then Golem in the winding forest path, if you don't want to wait. You'll still want Emantha for the Garuda in the swamp.
Entering the castle, Amiel will give you a new ring. This one is better and permanent.
You no longer need to find keys in the castle, because Atreyan will remember how to pick locks. Your new most efficient route is: Green crystal in room west of entrance, upstairs, counterclockwise to yellow barrier/crystal, upstairs, red crystal in southeast bedroom, get Holy Armor from roof (if desired), in northwest bedroom defeat Viliana (unless you already did), blue crystal therein, enter throne room.
The Vizier himself no longer requires prep or strategy. Both forms fall instantly to Dispel Shadow.
=== Part 3 ===
Make the required castle trip.
A few things to note about this and all future cycles:
* Teira will not join you.
* The roadblock in the swamp is gone.
* You can collect Teira's 60g and Amiel's 10g from boxes in their houses.
* Visiting the goblin bounty guy is a quick way to raise all the needed gold for the Bomb Bag, and get Essences besides.
Buy the Bomb Bag, but do NOT use it on the forest barrier. Go to the beach (remember with Hammer Fist you can break brown boulders without the Stone Hammer). Use the Bomb Bag on the barrier southeast on the beach.
In the oasis beyond, visit the shrine. Now you can awaken all 3/3 girls every cycle.
(By the way, while I haven't directed you to courses of action that would produce them, there are alternate conversations for doing the stone and ice dungeons with Amiel and Emantha but not Teira, and another variant for the ice dungeon without Teira but with the Grate-Removing Horn. You can see them any cycle.)
Awaken Amiel, Teira, and Emantha in whatever order you like. Talk to Emantha about the Candle to be allowed to take everything in her shop.
Fuck the fairy, loot the swamp, fire dungeon, beach, and ice dungeon. Complete the ice dungeon for a sex scene with Viliana, who will be prisoner in Amiel's house for the rest of the cycle.
Return to Emantha's house and talk to her about Item Fusion to combine the Magic Candle and Magic Lantern for the Enhanced Lantern. This allows you to melt spinning ice balls.
Speaking of which, go back and loot the oasis - you can now get the chest in the northeast. Head east from there to the fairy market.
Except for the Bomb Bag merchant - oh yeah, you can buy a second Bomb Bag here - the fairy market does not reset. The unlimited Fairy Robes and lone Assault Ring you can buy are permanent. However, I recommend that you reserve gold for that second Bomb Bag (100g), and this cycle for all the swords in town (650g), before considering anything from the Market - I'll explain later, but read down to the next section if you're curious.
Talk to the fairies, and do a trading quest. I've tried to indicate where fairies are, but most wander from their starting locations... Buy Hammer, trade to southwest fairy for Torch, to southeast fairy for Eldritch Mirror of Devastation (yeah), to northeast house fairy for Shovel, to market stall fairy for Rope, to south fairy for More Rope, to west house fairy for Also Rope, to northwest fairy for a Potion and Amiel's released rage. But actually we did all this to trigger a sex scene - go investigate the empty tent on the north side of the market, which should have a sparkle.
Anyway, with the fairy market revealed, this is now a good time to spend a while wandering around the maps, especially Belgiar, looking for conversations to trigger. (There's a list elsewhere in this guide - cf. ToC.) You've definitely stumbled into some of these already. They accumulate Insights, which have a practical use. Once you're done with that, go into the purple dungeon via the shed, and redeem those Insights for sweet loot at the purple flame in the northeast chamber (do note that you'll need to do this each cycle). The flame turns blue and becomes a portal into the cycle architecture, but Atreyan doesn't think it's worth risking it yet.
Equip your new gear, then head south for an essence and a crystal backdoor into the castle. Ascend to the castle roof and you'll see the path to the reset chamber is open! Try to enter, but Atreyan objects.
After the cutscene, you'll obtain a Stone of Rebirth that allows you to reset the cycle anytime, and there will now be a golden altar statue at the starting point, which allows you to send characters on special solo cycles. Also, you can now enter the blue flame portal in the purple dungeon, but you shouldn't. That area is endgame, and there's several cycles' worth of preparation to do.
Before doing any special cycles, you should buy all swords, collect all essences, and do any optional bosses you haven't yet done. Recommended order: stone bats, ice bats, beach ogre, fire dragon, ruins succubus, oasis glimmers, vine forest scythe, forest path golem, swamp garuda. If you absolutely cannot beat a boss, I guess return to that boss after doing the next two sections.
=== Golden Altar ===
Don't reset just yet. It's time for solo cycles, accessed via the golden statue in the starting map.
First, Atreyan's cycle. Save before entering; if you wipe you'll likely want to reload instead of redoing your preparations. It's special and lets you take temporary stuff into it. This cycle is elemental magic enemies - you'll want to focus on Magic Defense and have all four elemental swords (or at least three plus the Enhanced Lantern) and maybe elemental armors (except fire; Robe of Flame is better) and the Enduring Ring. Remember you can switch gear without it costing a turn - this is key because you want to use the correct sword element for each enemy, and resist the elements of the strongest enemies in each battle. Focus your attack and defense elemental alignments on "Destroyer" enemies first, as they're more powerful. Avoid purple poison pools and optional fights as much as you can, hopping thru them as needed, while collecting three Shrine Fragments from chests, then approach the old shrine in a poison pool and examine it for a boss battle. You'll get the Bleak Armor, which you should equip ASAP during the fight for its elemental defense.
It doesn't matter which order you do the other 3 solo cycles in, but you'll have to go get them while they're unawakened. Despite what you might expect, there's no trick to this - Atreyan will prompt you to recruit the unawakened girl when entering her house. You can only prepare for these in a few ways: the sparkle boss grants 3 Glimmers of Memory, and you can get Potions and an Elixir from the bar (which may be an exploit). Your equipment is predetermined and locked for all of these.
Amiel's cycle has a simple strategy for most fights, which are against large groups: Guard then Thunderstorm, with casts of Gather Energy as needed. Life Drain is good for single foes, but other healing can mostly be done out of battle. Amiel will gain power and level up from her kills, including kills of hapless noncombatants. Your goals are to find something to occupy your unawakened friends, and to kill the Vizier. If you do not enjoy wanton slaughter the way Amiel does, an efficient route: initial fights, kill the southeast noncombatant, kill the large group northeast, kill the kitchen girl in 1F, investigate the west library on 2F, save, beat succubus on 3F, kill Vizier. If you can't beat the succubus, you can level on easy targets (nearby goblins, Cescilla, random guards) or just reload and hope the succubus doesn't use Whisper of Lust too often next time.
You should avoid fights on Teira's cycle, and you don't need crystals. Just grab chests and fight the Vizier. Chest on northwest castle grounds has Essence of Wind, 1F kitchen has Shield, 1F bedroom has a Potion, 2F northwest has Life, 3F Cescilla's bedroom has Sword, northeast and northwest on rooftop have Essence of Life and Elixir, 3F Viliana's room has a Potion (but also Viliana fight, so you could skip it). Vizier is in the throne room, but instead of smashing crystals you'll just blow your way in from the east. Interact with the barrier to see where to bomb. Vizier strategy: normal attacks and Wild Slashes, Potion as needed.
Emantha's cycle hardly needs a guide; I'm not sure one can even lose. Just kill the monsters and watch the cutscenes.
After all these cycles you'll have gotten 3 more sex scenes and a unique body armor for each party member.
=== Betrayal ===
This actually was available anytime you had all girls awake, but now is the most convenient time to do it. Go thru the castle as normal, but accept the Vizier's offer to join him. Atreyan resolves to undermine him figuratively instead of backstabbing him literally. To do this, you'll need to "capture" Emantha, and complete the following steps in any order:
* Capture Amiel
* Capture Teira
* Talk to wandering monster in southwest room.
* Talk to northwest room guard, bring him gold necklace from southwest room, talk to Cescilla.
* Talk to Viliana, promise a nearby goblin he can fuck her if he supports you, talk to Viliana again for a sex scene.
Finally, talk to the Vizier to betray him. You'll get a scene with Emantha and Cescilla, and that's the end of that.
=== Dungeon of Elements ===
Important note: If for some reason you are playing this game without sex scenes, you must get the patch that adds sex scenes, or you may be unable to leave this dungeon due to bugs. If you insist on not patching your game, keep a save before entering this dungeon, and remember it is optional.
This also was available anytime you had all girls awake, but there was no advantage to doing it before. Get your potions, purple flame products, and maybe Enhanced Lantern, but don't bother gathering Essences, because this dungeon is for the birds. By which I mean Atreyan isn't along, so remove any gear from him that the girls could use.
Start the dungeon by talking to Emantha at the castle entrance. In this dungeon you need to find and fight three Gargoyle bosses. After each one you can drop down a nearby shaft to return to start. You can also find an Elemental Fragment that gets you Insight and an Elemental Hat on completing the dungeon. While so far all your characters' skills have elements of their own, not related to the cycle's elemental system, in this dungeon each girl will acquire a skill that actually uses the element it seems to.
Here's a visual guide to routes if you don't like the written instructions: https://imgur.com/a/WQSfV
Fire: Up southwest chamber vine, north, east, southeast. Immune to Amiel; grants her Pure Flame.
Wind: Up eastmost vine, south, up, northwest, southwest, south. Immune to Teira; grants her Wind Strike.
Darkness: Up northmost vine, southwest, north, down, southwest, up, up, northeast, up, southwest, southeast, east. Immune to Emantha; grants her Consuming Darkness.
Elemental Fragment: Up northeast chamber vine, southeast, up, northwest, up, southeast.
After all those are gathered, approach the monster in the center of 1F. Just use your new skills and he'll go down easily. Now touch the glowing shrine to get a sex scene and end the dungeon.
=== Security ===
It's finally time to do the security area. As a reminder, this is accessed via the flame in the purple dungeon, which becomes a blue portal after you use it to create items for that cycle.
Gather all the essences, potions, and purple flame products (Immortal's Gauntlets is the last useful item). You may also want the Enhanced Lantern, a Sharp Sword (just in general) and a Wind Sword, Fire Sword, and Holy Sword (for a particular boss).
This dungeon is a bit different in that it never resets, a few chests are ambushes, and you must fight the wandering monsters. They drop keys to remove the various barriers. There's nothing special about the monsters, and they all have pretty low defense, EXCEPT the Reward - just let Emantha's Curse handle that one.
I recommend your first stop be upstairs to fight the gargoyle just south of the stairs on 2F. Once defeated, the statue becomes a free heal point. Then fight the monster on 1F, then 2F, then open the southwest chest on 2F, then survive the mimic ambush in northeast 2F, then check the chest in the northwest chamber 1F for the Interstitial Blade. After that it doesn't matter much what order you fight things in, but do save before you enter the north room of 3F.
You can leave at any time to restock potions or buy fairy goods or whatever. The portal will remain until you clear the dungeon. Again, be sure to grab the Interstitial Blade first, as it's the only truly missable item in the game.
=== All Good Things ===
So you beat the Sorcerer and his Templates. Time to end this. Restock your restoratives, save, enter the castle backdoor in the purple dungeon, and enter the previously blocked room on the castle roof.
If you have trouble with what comes next, make sure you're wearing the unique body armors, and don't be afraid to reset one last time to get new once-per-cycle restoratives from the purple flame and glimmers, if you need.
One final cutscene and sex scene. Roll credits. You beat the game and now you can make a save point in the gallery. If you missed a sex scene, there are in-game hints of how to get them all, or you can just check elsewhere in this guide. Congratulations on beating Ouroboros.
== BOSSES ==
Chimera: 50 HP, Earth. Just Guard to stockpile TP for Slash, and Potion when you wouldn't survive another hit. Do make sure you have at least one Potion.
Living Statues: 35 HP, Ice. Various physical attacks. Basically an equipment check - the Enduring Ring, Ice Crown, or Ice Armor and 2 Potions should do. Guard to stockpile TP, Slash one at a time.
Viliana: 100 HP. Various Dark physical attacks. Guard and Slash.
Vizier: 75 HP. Elemental magic attacks. Wear your Wind Bracelet, Ice Crown, Robe of Flame, and Fairy or Enduring Ring; if you have none of those, at least wear Holy Armor from the castle roof. Guard and Slash. (Or oneshot with Dispel Shadow if you have it.)
Vizier Unleashed: 150 HP. Dark magic attacks. Switch to Holy Armor. Guard and Slash. (Or oneshot with Dispel Shadow if you have it.)
stone crevice bats: 32 HP and 16 HP, Earth, fast. All you should need is a Sharp Sword and Enduring Ring, but Wind Armor make it easy if you need it. Guard, Whirl, repeat if needed, Slash the remaining Obsidian Bat. They're faster than you, so don't count on Potions.
ice crevice bats: 24 HP and 12 HP, Ice, fast. All you should need is a Sharp Sword (to oneshot Ice Bats), but Fire Armor makes it easy if you need it. Guard, Whirl, repeat if needed, Slash the remaining Sub-Zero Bat. They're faster unless you equip Wind Bracelet and no Enduring Ring.
Dragon: 250 HP, Fire. High damage Fire physical and magic attacks. You'll want Ice Sword and Armor, Wind bracelet, Ice Crown, Enduring Ring. Guard, Slash, Slash, repeat; potion as needed.
Ogre: 250 HP. Strong physical attacks. You'll want at least one ally - probably awakened Amiel for healing. Atreyan should Guard and Slash; Dispel Shadow only does a little bit more damage and you want to be able to Revive Amiel if needed. Amiel should heal or Thunderstorm.
Succubus: 150 HP. Physical attacks (despite appearance) that disable the target - Whisper of Lust does 1.5x base damage of Enchant. You'll want at least two allies and maybe a Sharp Sword. Dispel Shadow and attack; attack and Wild Slashes; Flame and Thunderstorm; Curse and Annihilate. Don't bother healing - you can't remove the disabling status anyway - just go full offense.
Scythe: 100 HP, 50% resist all elements except 150% weak to Teira. Very strong non-elemental attack, but takes both Defense and Magic Defense into account. You'll want Teira, and give her your best accessory. Slash and attack; Guard and Wild Slashes.
Golem: 50 HP, 10 Defense, 99 Magic Defense, 90% resist all elements including physical except 50% Dispel Shadow. Strong physical attacks. You'll want Sharp Sword, Amiel, Teira. Dispel Shadow; Empower Atreyan; Heal or Elixir Teira or Guard. Emantha is basically only good for soaking hits and using items.
Memories: 100 HP, evades any attack if possible, immune to Wind, Ice, Fire, Dark, Holy. Piercing non-elemental attacks. You'll want Dispel Shadow and Guard; Swift Strike and Guard; Curse. Amiel is only good for healing and items. You basically just use attacks that can't miss and focus on one at a time.
Garuda: 300 HP, 99 Defense, 40 Magic Defense, 25% resist Wind, Ice, Fire, Dark, Holy, 50% resist Amiel and Teira. Elemental magic attacks. You'll want all allies and an elemental sword. Emantha carries this fight, so maximize Emantha's Magic Power and Magic Defense. Pierce and Guard; Empower Emantha; Curse and Annihilate. Emantha's a squishy witch (say that five times fast), so heal her if her HP dips below full even a little bit.
Gargoyles... are fought individually in elemental dungeon and together in the security area. You'll want good gear and the Enhanced Lantern, and the correct elemental swords if Atreyan is present.
Gargoyle (Red): 200 HP, immune to Amiel, 50% resist physical, Wind, Ice, Holy, 300% weak to Fire. First priority since it goes down easy; have Atreyan Pierce with Fire Sword, Amiel use Pure Flame if she has it yet, Emantha use Enhanced Lantern, and Teira maybe use the Lantern too or hit the Wind Gargoyle.
Gargoyle (Purple): 200 HP, immune to Emantha, 50% resist physical, Wind, Ice, Fire, 300% weak to Holy and Dark. Second priority; have Atreyan Pierce with Fire Sword, Amiel use Thunderstorm, Emantha use Consuming Darkness or Enhanced Lantern.
Gargoyle (Green): 200 HP, immune to Teira, 50% resist physical, Ice, Fire, Holy, 300% weak to Wind. Third priority; have Atreyan Pierce with Wind Sword, Teira use Wind Strike or attack normally, Amiel use Thunderstorm, Emantha use Annihilate or Earth Strike.
Elemental Fiend: 300 HP, immune to physical, 75% resist girls, 125% weak to Wind, Fire, Dark. Physical and elemental magic attacks. Just use your new skills when not guarding, and he'll go down. Enhanced Lantern is also a decent option for Emantha.
Pure Monstrosity: 400 HP, 20 Magic Defense, 50% resist Wind, Ice, Fire, Dispel Shadow, Teira, 150% weak to Dark, Holy, 200% weak to Emantha. Dark magic attacks. Slash with Holy Sword; Empower Emantha; Thunderstorm or Flame; Annihilation or Earth Strike.
Essence of Darkness: 500 HP, 10 Defense, 50% resist Wind, Ice, Fire, Dark, Holy. Single and multiple target Dark physical and magic attacks. Atreyan should Slash and Attack; Teira should Wild Slashes and Guard; Amiel should try to Guard then Gather Energy then Heal; Emantha should try to Guard then Gather Energy then Annihilate or Earth Strike. Be sure you have the Interstitial Blade (and everything else really).
Essence of Light: 200 HP, 10 Defense, 50% resist Wind, Ice, Fire, Dark, Holy. Single and multiple target Holy magic attacks. Starts battle by inflicting Numb+Silence on all - you can't remove this, but you can wait 3~5 turns for it to wear off, and if someone dies you could consider reviving them and then they won't have the statuses. In the meantime, Atreyan and Teira should attack, while Amiel and Emantha should use the Enhanced Lantern. Be sure you have the Interstitial Blade (and everything else really).
Templates... After 4 turns Cescilla will appear. Despite the dialogue, this is not otherwise a timed battle. Pierce; Wild Slashes; Thunderstorm or Heal; Annihilate or Curse. If you've been hoarding your consumables because you don't want to reset the cycle, this is the battle to use them. Be sure you have the Interstitial Blade (and everything else really).
Teira: 200 HP, 10 Defense, 10 Magic Defense, 25 Agility, 50% resist Wind, Fire, Ice, Dark, Holy. Basic attack, but likely to use Wild Strikes when enough TP is accumulated (same mechanics as real Teira), so have your squishies Guard then. By far the most damaging enemy, she should be your first priority.
Amiel: 175 HP, 5 Defense, 15 Magic Defense, 15 Agility, 50% resist Wind, Fire, Ice, Dark, Holy. Flame and Heal (random, no AI). Second priority.
Emantha: 150 HP, 5 Defense, 20 Magic Defense, 20 Agility, 50% resist Wind, Fire, Ice, Dark, Holy. Earth Strike and Curse. Last priority, especially after Cescilla appears.
Cescilla: 400 HP, 20 Defense, 5 Magic Defense, 10 Agility, 50% resist Wind, Fire, Ice, Dark, Holy. Elemental magic attacks.
Sorcerer: 500 HP, 20 Agility, 50% resist Wind, Fire, Ice, Teira, 75% resist Dark, Holy, Amiel, 200% weak Dispel Shadow. Elemental magic strikes. Atreyan should Dispel Shadow unless he'll run out of MP for Revive, in which case he should Slash; Teira should Wild Slashes or Empower; Amiel can do whatever really; Emantha should Annihilate or Earth Strike.
Slimey: 999 HP, 15 Agility, 50% resist physical, Wind, Fire, Ice, Dark, Holy, 125% weak to Amiel, Teira, Emantha, 150% weak to Dispel Shadow. Three group attacks and one slightly rarer strong single-target attack; these have their own element, which I've labeled "Oblivion" in the gear section. Make sure you're wearing the unique body armors. You may have guessed that everyone should stick to special personal-element skills; Atreyan should use Dispel Shadow unless he's running low on MP for Revive, in which case Slash; Teira should Wild Strikes and Guard; Amiel should Heal, or Thunderstorm if everyone is somehow healthy; Emantha should Annihilate and Earth Strike.
== CHARACTERS AND SKILLS ==
All formulas have 10% variance unless otherwise stated.
Basic attack gains 5 TP on hit. Attack - Defense.
Guard happens at start of round, halves final damage, and recovers 10 TP.
Atreyan's skills are physical, except Dispel Shadow. They're disabled by Numb and not Silence, even Dispel Shadow and Revive.
Slash (5 TP) Attack * 1.5 - Defense * 1.5.
Pierce (5 TP) Attack * 1.25.
Whirl (10 TP) Targets all enemies. Attack * 0.75 - Defense.
Dispel Shadow (5 TP, 1 MP) Unique element, good against most humanoids. Cannot miss. Does not use Magic Power, despite appearances. Attack * 1.25 - Defense * 0.5.
Revive (5 TP) Restores a fallen ally to full health.
Hammer Fist (5 TP) Better to use the Stone Hammer for free, if you have it. Learned by asking awake Teira about Techniques. Attack - Defense, 50% variance.
Amiel can dismiss fairy fire, heal, and attack with magic. Despite appearances, her attack magic isn't "fire" or "wind"; it's her own element, which is good against flying enemies. (exception: Pure Flame)
Flame (1MP) Gain 5 TP on hit. Magic Power * 1.5 - Magic Defense.
Thunderstorm (1MP, 10 TP) Targets all enemies. Note that even against single enemies it is stronger than Flame, though not necessarily Pure Flame. Magic Power * 1.75 - Magic Defense.
Heal (1 MP) Gain 5 TP. Heals an ally. Magic Power * 3.
Gather Energy (10 TP) Restores 4-6 MP to user.
Pure Flame (1 MP, 10 TP) Gain 5 TP on hit. Fire element. Learned by defeating Fire Gargoyle in elemental dungeon. Magic Power * 2 - Magic Defense.
Life Drain (10 TP) Gain 5 TP on hit. Only available in her solo cycle. Magic Power * 1.5 - Magic Defense.
Teira's skills (but not her basic attack) are her own element, good against small fast enemies. (exception: Wind Strike) Teira's skills are treated as having +10 Agility for turn order.
Swift Strike (5 TP) Attack * 1.5 - Defense.
Wild Slashes (10 TP) Three randomly targeted attacks on enemies. Attack * 1.4 - Defense.
Empower (1 MP) Restores 10 TP to an ally.
Retreat (1 MP) This skill may be bugged, but you can just use normal escaping anyway by canceling out of menus til the option appears.
Hammer Fist (5 TP) Better to use the Stone Hammer for free, if you have it. Attack - Defense, 50% variance.
Wind Strike (1 MP) Wind element. Learned by defeating Wind Gargoyle in elemental dungeon. Attack * 1.75 - Defense.
Emantha's magic isn't "earth" or "dark" despite appearances; it's her own element, which is good against large enemies. (exception: Consuming Darkness)
Earth Strike (1 MP) Gain 10 TP on hit. Magic Power * 1.5 - Magic Defense.
Curse (1 MP) Gain 10 TP on hit. Cannot miss. Ignores defense. Magic Power.
Annihilate (1 MP, 20 TP) Magic Power * 2.5 - Magic Defense * 0.5.
Gather Energy (10 TP) Restores 4-6 MP to user.
Consuming Darkness (15 TP) Drains HP. Gain 10 TP on hit. Dark element. Learned by defeating Dark Gargoyle in elemental dungeon. Magic Power * 1.5 - Magic Defense.
== ITEMS ==
=== Gold ===
town:
60 from Teira.
10 from Amiel.
10 just south of castle gate.
10 helping granny with cat.
10 teach a child about fighting in the northwest house.
50 southeast corner, behind boulder.
25 northwest house 1F, goblin bounty, after 10 goblins. Available without grind after clearing fire dungeon.
50 northwest house 1F, goblin bounty, after 100 goblins. I don't recommend grinding this.
100 northwest house 1F, goblin bounty, after 500 goblins. I definitely don't recommend grinding or hacking this.
swamp:
20 east of entrance.
40 west of entrance.
30 northwest, behind ice.
40 northeast on mesa behind tree, behind ice.
main forest:
10 north of barrier.
20 west en route to stone dungeon.
10 southeast of west exit.
50 northeast, behind ice.
winding forest path:
25 north past the golem boss.
stone dungeon:
25 west of entrance.
30 on northwest terrace.
20 north near Stone Hammer chest.
50 on northwest terrace, behind boulder.
25 southwest corner, behind boulder.
starting point:
25 hop to east of bridge, behind boulder.
25 east of start, behind ice.
25 west of bridge, behind grate.
beach:
30 northwest behind palm tree.
20 south islet.
50 southwest, behind grate.
ice dungeon:
20 northeast.
35 northwest on platform.
25 southwest.
25 southeast.
40 north, behind ice.
30 west of entrance, behind ice.
fire dungeon:
25 hop to east.
25 east of bridge.
25 northwest, behind grate.
45 northeast, behind grate.
100 northwest, guarded by dragon.
vine forest:
25 hop up east of shrine.
25 hop rocks in southeast corner.
25 west of entrance, behind boulder.
oasis:
25 northwest.
25 on platform.
25 east.
ruins:
75 behind flame barrier, or behind shed access and fairy fire.
purple dungeon:
600 w/ 45 Insights, OR 400 w/ 25 Insights, OR 200, at flame.
security area:
100 first chest you find here.
250 second chest.
500 third chest.
2000 fourth chest.
99999 final chest.
No chest in this area resets!
=== Essences ===
Essences increase Atreyan's stats (but only his). Life gives 25 HP, Sword gives 2 Attack and 1 Magic Power, Shield gives 1 Defense and 1 Magic Defense.
town:
Life - in magic shop, for 75g.
Sword - in magic shop, for 75g.
Shield - in magic shop, for 75g.
Sword - from sea captain in northwest house 2F, for Cheese (which is in stone dungeon, southwest corner, behind boulder.)
Life - from bunnygirl in pub, for Grapes (which is in ice dungeon, west of entrance, behind ice.)
Shield - from guy in inn 1F, for Some Meat (which is in fire dungeon, northwest, behind grate.)
Life, Shield, Sword - from goblin bounty guy in northwest house 1F, for killing too many goblins. Seriously, don't grind for this.
vine forest:
Life - east of entrance, behind fairy fire.
oasis:
Sword - northeast corner, behind super ice.
purple dungeon:
Shield - southeast corner, requires 4 awakened party members and Hammer Fist skill.
=== Usables ===
Various keys are not listed here.
non-consumables:
Stone Hammer - used out of battle to break brown boulders, but obsoleted by Hammer Fist skill for this purpose. In battle, does up to 50% more or less damage than user's basic attack. Found in stone dungeon.
Magic Lantern - used out of battle to melt most ice. In battle, deals magic fire damage: Magic Power - Magic Defense, 10% variance. Found in ice dungeon.
Grate-Removing Horn - used out of battle to remove grates. Obtained by satisfying the fairy north of town.
Magic Candle - same effects as Magic Lantern. Obtained from magic shop if Emantha has ever been awakened and asked about it.
Enhanced Lantern - used out of battle to melt any ice. In battle, deals magic fire damage, 1.5 * Magic Power - Magic Defense, 10% variance. Actually quite useful in some battles. Made by combining Magic Lantern and Magic Candle via awakened Emantha.
consumables:
Potion - restores all HP to one ally. Pub will give up to 3 free if you don't have 3. Completely one-time 4th potion from fairy trading sidequest.
Elixir - restores all MP to one ally. Pub will give 1 if you don't have any.
Shadow Potion - revives one fallen ally with all HP and MP. Up to 3 from purple dungeon flame with sufficient Insights.
Glimmer of Memory - restores half HP, half MP, and 25 TP to one ally. 3 per cycle after defeating Memories in oasis.
Bomb Bag - used out of battle to remove a rubble barrier. One from item shop for 100g. One from fairy market for 100g - note that the fairy market is behind a rubble barrier.
=== Gear ===
This list does not include temporary unremovable gear.
Atreyan weapons:
Sword: +5 Attack. Permanent. Starting gear.
Sharp Sword: +12 Attack. 150g in item shop.
Wind Sword: +10 Attack. Wind element. 100g in item shop.
Fire Sword: +10 Attack. Fire element. 100g in item shop.
Ice Sword: +10 Attack. Ice element. 100g in item shop.
Holy Sword: +10 Attack. Holy element. 200g in item shop.
Interstitial Blade: +15 Attack, +5 Magic Power, +5 Agility. Permanent. Found in northwest chest in security area 1F.
Amiel weapons:
Staff: +2 Attack, +5 Magic Power. Permanent. Starting gear.
Lustful Staff: +5 Attack, +10 Magic Power. Permanent. Drops from Succubus behind swamp flame barrier.
Teira weapons:
Dagger: +5 Attack
Harrowing Dagger: +10 Attack, +5 Agility. Permanent. Drops from Scythe in vine forest.
Dagger of Joy: +10 Attack, +2 Defense, +2 Magic Defense. Created at purple flame with 50 Insight.
Emantha weapons:
Wand: +1 Attack, +6 Magic Power
Wand of Ages: +2 Attack, +10 Magic Power, +3 Magic Defense. Permanent. Drops from Garuda in swamp.
Weapons for all:
Viliana's Whip: +5 Attack, +5 Magic Power. Permanent. Obtained after ice dungeon Viliana sex scene. Strictly superior to Amiel's Staff - and to Atreyan's Sword and Teira's Dagger, though this matters only if they use the Lantern.
Atreyan off-hands:
Shield: +1 Defense. 100g in item shop.
Stone Shield: +3 Defense, +1 Magic Defense. 50% physical resistance. Permanent. Drops from Golem on Earthing forest path.
Wishing Shield: +1 Defense, +3 Magic Defense, +10 Luck. 75% Holy resistance; 25% Earth, Ice, Fire, Dark resistance. Permanent. Obtained from wishing well once awake.
Amiel off-hands:
Lightning Bracelet: +1 Attack, +3 Magic Power. Created at purple flame with 40 Insight.
Emantha off-hands:
Orb of Transcendence: +5 Magic Power, +3 Magic Defense. Created at purple flame with 20 Insight.
Off-hands for all:
Wind Bracelet: +1 Attack, +10 Agility. Permanent. Drops from bats in stone dungeon crevice.
Atreyan headgear:
Helm of Clarity: +5 Attack, +2 Defense, +2 Magic Defense, +2 Agility. Created at purple flame with 30 Insight.
Amiel headgear:
Anniversary Ribbon: +2 Attack, +2 Defense, +2 Magic Power, +2 Magic Defense, +2 Agility. Permanent. From chest in shed with awake Amiel and Shed Key.
Teira headgear:
Teira's Scarf: +1 Defense. Permanent. Starting gear.
Ragged Scarf: +2 Attack, +2 Defense, +2 Magic Power, +2 Magic Defense, +2 Agility. Permanent. From chest in shed with awake Teira and Shed Key.
Emantha headgear:
Witch's Hat: +1 Magic Power, +5 max MP. Permanent. Starting gear.
Elemental Hat: +2 Defense, +5 Magic Power, +2 Magic Defense. 25% Wind, Ice, Fire, Dark, Holy resistance. Permanent. Made at end of elemental dungeon with Elemental Fragment found there.
Headgear for all:
Helm: +1 Defense. 100g in item shop.
Ice Crown: +5 Magic Power, +2 Magic Defense. 75% Ice resistance. Permanent. Drops from bats in ice dungeon crevice.
Atreyan body armor:
Armor: +2 Defense. Permanent. Starting gear.
Heavy Armor: +5 Defense. 150g in item shop.
Earth Armor: +1 Defense, +1 Magic Defense. 75% Earth resistance. 100g in item shop.
Fire Armor: +1 Defense, +1 Magic Defense. 75% Ice resistance. 100g in item shop.
Ice Armor: +1 Defense, +1 Magic Defense. 75% Fire resistance. 100g in item shop.
Holy Armor: +1 Defense, +3 Magic Defense. 75% Dark resistance. 200g in item shop.
Bleak Armor: +1 Attack, +2 Defense, +1 Magic Power, +1 Magic Defense, +1 Agility. 60% Earth, Ice, Fire, Dark resistance; 50% Oblivion resistance. Permanent. Obtained just before end of Atreyan's solo cycle.
Amiel body armor:
Peasant Dress: 0 benefits; Amiel may as well walk around nude.
Tyrant's Dress: +2 Attack, +2 Defense, +2 Magic Power, +3 Magic Defense. 50% Oblivion resistance. Permanent. Obtained at start of Amiel's solo cycle.
Teira body armor:
Adventurer Tunic: +1 Defense, +1 Magic Defense. Permanent. Starting gear.
Adventurer Mail: +2 Attack, +2 Defense, +2 Magic Defense, +3 Agility. 50% Oblivion resistance. Permanent. Obtained at start of Teira's solo cycle.
Emantha body armor:
Magician's Robe: +2 Magic Defense. Permanent. Starting gear.
Archon's Robe: +2 Attack, +2 Defense, +2 Magic Power, +3 Magic Defense. 50% Oblivion resistance. Permanent. Obtained at start of Emantha's solo cycle.
Body armor for all:
Robe of Flame: +2 Defense, +5 Magic Defense. 75% Fire resistance. Permanent. Drops from Dragon in fire dungeon.
Robe of Shadow: +2 Defense, +2 Magic Defense. 75% Dark resistance. Created at purple flame with 10 Insight.
Fairy Robe: +1 Attack, +2 Defense, +1 Magic Power, +2 Magic Defense, +5 Agility. Permanent. 300g at fairy market.
Atreyan accessories:
Fairy Ring: +1 Defense, +1 Magic Defense. Given by Amiel when entering castle.
Amiel's Ring: +2 Attack, +2 Defense, +2 Magic Power, +2 Magic Defense, +2 Agility. Permanent. Given on first castle run for which Amiel is awake.
Immortal's Gauntlets: +5 Attack, +5 Magic Power. Created at purple flame with 60 Insight.
Amiel accessories:
Amiel's Ring: +3 Attack, +1 Defense, +3 Magic Power, +1 Magic Defense. Permanent. Starting gear.
Accessories for all:
Enduring Ring: -2 Attack, +4 Defense, -2 Magic Power, +4 Magic Defense, -10 Agility. 25% Physical, Earth, Ice, Fire, Dark resistance. 50g from guard in pub, sidequest required if unawakened.
Fire Necklace: +1 Magic Defense. 75% Fire resistance. Allows party to pass swamp flame barrier. 999g in item shop.
Cape: +1 Attack, +1 Magic Defense. 100g in item shop.
Boots: +1 Defense, +5 Agility. 100g in item shop.
Enchanted Boots: +1 Magic Power, +1 Magic Defense, +5 Agility, +5 Luck. Permanent. Obtained from fairy sex scene.
Ring of Unity: +1 Attack, +1 Defense, +1 Magic Power, +1 Magic Defense, +1 Agility. Permanent. Drops from Ogre in beach crevice.
Assault Ring: +5 Attack, -2 Defense, +5 Magic Power, -2 Magic Defense. Permanent. 500g at fairy market.
== INSIGHTS ==
Points accumulated here give you more stuff from the flame in the purple dungeon. You don't expend them; it just checks how many you've found.
Max legit value 73, tho no additional gameplay benefit past 60.
No additional credit given for triggering one repeatedly.
All of these require Atreyan to be awakened, except first few as specified.
Girls mentioned for these should also be awakened unless otherwise specified.
+ "Don't go... not again..." message near start of first cycle. (unawakened)
+ "...too late..." message at castle in first cycle. (unawakened)
+ Try to go northwest in the forest in first cycle until told "There is nothing here for the ignorant." (unawakened)
+ "Break the pattern..." message at start of second cycle. (unawakened)
+ Atreyan asking Cescilla "does any of this seem strange to you?" on first awakened cycle.
+2 First sex scene with Amiel.
+2 First sex scene with Teira.
+2 First sex scene with Emantha.
+ Cescilla admirer guy near southeast side of town, with Emantha.
+ Item shop shelves.
+ Item shop doll, with Amiel.
+ Item shop keeper, with Teira.
+ Item shop Fire Necklace, with Emantha.
+ Item shop bookshelves, with Emantha.
+ Amiel's cooking supply shelves, with Amiel.
+ Emantha's bed, with Emantha.
+ Armor shop shields on back wall.
+ Weapon/armor shop drawers/cabinets along back wall.
+ Weapon salesman, with Emantha.
+ Drunken lecher, with Amiel.
+ Visit inn.
+ Foreigner in inn 2F.
+ Any inn 2F bed, with Teira.
+ Any clock with Emantha, such as the inn 1F one.
+ Take all goblin bounty rewards, with Emantha.
+ Map in village house 2F, with Emantha.
+ Sea captain in village house 2F, with Teira and Emantha, after giving Cheese.
+2 Clown with all 3 girls. (Only +1 if you ever bought anything from him in any cycle.)
+ Starting point shrine, with all girls.
+2 Stone dungeon, with Teira.
+ Musing near the Stone Hammer chest. "In retrospect, I doubt that these Dungeons existed"
+ Swamp flame barrier, with Emantha.
+ Horn-giving fairy sex scene.
+2 Fire dungeon, with Amiel.
+ Crossing fire dungeon bridge.
+2 Ice dungeon, with Emantha.
+2 Complete ice dungeon, with Grate-Removing Horn and Amiel, get Viliana sex scene. (Extra dialogue with Teira, but you don't need her.)
+ "If I'm here... then I understand..." message near Shed Key in purple dungeon.
+ Initial flame convo in purple dungeon.
+ Visit fairy village.
+ Any fairy produce bin.
+ Fairy village signpost.
+ Fairy by fireplace, in fairy village house.
+2 Fairy village tent sex scene.
+2 Accept Vizier's offer to join him. Requires all 3 girls awake.
+3 Amiel's cycle.
+3 Teira's cycle.
+3 Emantha's cycle.
+3 Atreyan's cycle.
+ Gold altar at starting point after completing all 4 special solo cycles, with all girls.
+ Visit elemental dungeon.
+ Elemental dungeon, beat fire gargoyle.
+ Elemental dungeon, beat wind gargoyle.
+ Elemental dungeon, beat dark gargoyle.
+ Get Elemental Fragment (which becomes Elemental Hat) from elemental magic dungeon.
=== Rewards ===
0 Shadow Potion, 200 gold
10 Robe of Shadow
20 Orb of Transcendence
25 Shadow Potion, 200 gold
30 Helm of Clarity
40 Lightning Bracelet
45 Shadow Potion, 200 gold
50 Dagger of Joy
60 Immortal's Gauntlets
70 Worthless Medal
== RELATIONSHIP ==
Except where specified, you need the girl awakened to get these.
Talking in her house about "Relationship" above a particular threshold will lead to repeatable sex.
No credit given for repeats.
=== Amiel ===
Sex scene at 4 Relationship. Additional one-time sex scene at 8 Relationship.
+ Amiel's cooking supply shelves.
+ Item shop doll.
+ Drunken lecher.
+ Shed ribbon chest.
+ Clown with all 3 girls.
+2 Horn-giving fairy sex scene.
+2 Fire dungeon.
+2 Complete ice dungeon with Grate-Removing Horn and Amiel, get Viliana sex scene. (Extra dialogue with Teira, but you don't need her.)
+ Fairy by fireplace, in fairy village house.
=== Teira ===
Sex scene at 5 Relationship.
+ Wall swords in northeast corner of Teira's house.
+2 Item shop keeper.
+ Any inn 2F bed.
+ Shed scarf chest.
+ Clown with all 3 girls.
+ Stone dungeon.
+ Stone Hammer chest before getting Stone Hammer.
+ Complete ice dungeon with Grate-Removing Horn and Amiel, get Viliana sex scene. (Extra dialogue with Teira, but you don't need her.)
+ Any boulder after learning Hammer Fist.
+ Any grey boulder you need Teira to help break.
=== Emantha ===
Sex scene at 4 Relationship.
+ Talk to Emantha about Candle.
+ Emantha's bed.
+ Any clock, such as the Inn 1F one.
+ Item shop bookshelves.
+ Item shop Fire Necklace.
+ Take all goblin bounty rewards.
+ Clown with all 3 girls.
+ Swamp flame barrier.
+2 Ice dungeon.
+ Get Elemental Fragment (which becomes Elemental Hat) from elemental magic dungeon.
== SEX SCENES ==
* Amiel - Talk to her about "Relationship" in her house with 4 Relationship.
* Teira - Talk to her about "Relationship" in her house with 5 Relationship.
* Emantha - Talk to her about "Relationship" in her house with 4 Relationship.
* Amiel alternate awakening - Awaken Amiel, with 8 Relationship, after talking to the drunken lecher at the pub.
* Fairy - Ask the Fairy for the Grate-Removing Horn, with Amiel awake.
* Viliana ice dungeon - Get the Grate-Removing Horn before completing the ice dungeon, with Amiel awake. (Extra dialogue with Teira, but you don't need her.)
* tent threesome - Complete the trade chain in the hidden fairy village, then examine the empty tent with the sparkle.
* Viliana betrayal - In the ending in which Atreyan joins the Vizier, talk to Viliana, then promise her to the goblins, then talk to her again.
* Emantha / Cescilla blowjob - Join and then betray the Vizier.
* futa tyrant Amiel / shopkeeper - Amiel's special cycle.
* Teira / Cescilla - Teira's special cycle.
* Emantha / clones gangbang - Emantha's special cycle.
* elemental threesome - Elemental dungeon.
* final foursome - Win the game.
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