Home

 

Take Care o' Ye Ship...

 

Commands | Ammunition | Cargo | Damage | Hit Points | Port Raids | Quests | Ship Speed | Shipwright | Ship vs Ship Battles | Whaling

Live Map Ships | Live Map Ship Badges

 

Protect the ship n' it will protect ye.
Be aware o' danger in the world as when cannibals come, monsters attack, fires occur, ye ship is the only place ye can go...

 


Commands - Here be a list o' !Pirates Ship commands

Command Can be used on... Action / Message
Awake1 Own ship n' other ships Own Ship: Lists pirates that are awake (active on the ship)
Other Ship: Gives ye an estimate o' pirates awake on other ships
Battle1 Own ship n' other ships Own Ship: List what ships ye can battle
Other Ship: Lets ye choose a specific ship to iniate a ship battle with
Captain1 Own ship n' other ships Own Ship: Lists who our Captain be
Other Ship: Lists who be commandin' the other ship
Cargo Own ship Own Ship: Lists the contents of the ship's cargo hold
HP1 Own ship n' other ships Own Ship: Displays ye ship's health
Other Ship: Lists an estimate of the other ship's health n' number of cannoins
Info1 Own ship n' other ships Own Ship: Lists lots of info about the ship
Other Ship: Lists info about the other ship
Insult1 Other ship Other Ship: Sends an insult to the other ship in a form of a ship-to-ship message
Message2 Other ship Other Ship: Sends a ship-to-ship message. May be blocked on censored ships
Messages Own Ship Own Ship: Lists the most recent messages from other ships
Near Own Ship Own Ship: Lists ships that be nearby
Ordnance Own Ship Own Ship: Lists the number o' cannons, current loadout, n' number o' shot onboard
Pirates2 Own ship n' other ships Own Ship: Lists number o' pirates onboard n' a condensed list o' specific pirates
Other Ship: Shows who the Cap'n be n' lists number o' pirates onboard n' a condensed list o' specific pirates
Ports2 Own ship n' other ships Own Ship: Shows what ports we control (claim), ports unable to be claimed, n' which ship won wit' the most ports
Other Ship: Lists the ports the other ship has claimed
Speed Own Ship Own Ship: Shows the current ship's speed
Status2 Own ship n' other ships Own Ship: Lists current ship status. Very useful when docked to determine port claiming status
Other Ship: Lists number o' pirates onboard, sailin' or docked, n' time since the new season started
Tasks Own Ship Own Ship: Lists the ship's work that needs to be completed
Taunt2 Other Ship

(Same as Insult)
Other Ship: Other Ship: Sends a taunt to the other ship in a form of a ship-to-ship message

Top Own Ship Own Ship: Lists which ship won wit' the most ports claimed, n' lists stats
Treasure2 Own ship n' other ships Own Ship: Lists how many treasure maps the ship has (shared from players) n' info regardin' live map treasures
Other Ship: Lists how many treasure maps the ship has (shared from players) n' info regardin' live map treasures
Upgrades2 Own ship n' other ships Own Ship: Lists the ship upgrades our ship has installed
Other Ship: Lists the ship upgrades the ship has installed
Use Own ship Own Ship: Uses an item from the ship's cargo hold
1 - Specify the other ship after the command in the followin' format: !Pirates Ship <command> <Ship Name>
2 - Specify the other ship after the command in the followin' format: !Pirates Ship Message <Ship Name>: <message>

 

Ammunition - There are several different kinds of shot that can be purchased and used depending on what the ship is fighting. Round shot is always available and is a good all around ammo to use. All other ammunition must be purchased at a shipwright.
Rare shot has a 100% chance of a hit n' can only be aquired from claimin' the most ports, special, or random events.

Shot Type Damage vs Monsters Damage vs Ports Damage vs Ships
Canister - ++soldiers --structure -hull ++personnel +sails
Chain + +soldiers -structure -hull +personnel ++sails
Exploding ++ +soldiers ++structure ++hull +personnel -sails
Round no modifier no modifier no modifier ++hull -personnel -sails
 
Double ++++ double double damage ++++structure ++++hull
Falter1 Monster attacks less often Fort attacks less often All cooldowns are doubled
Frazzle1 Monster skips a number of attacks Fort skips a number of attacks Drains stamina from the entire crew
Reef1 No effect2 No effect Reefs all sails (slower ships are easier to hit)
Rum No effect2 Soldiers will miss more often Messages onboard the enemy ship are scrambled & accuracy is reduced
Stun Monster skips a number of attacks Fort skips a number of attacks Pirates onboard enemy ship are momentarily stunned
Toxic1 +++ damage
Monster skips a number of attacks
++++soldiers Poisons the crew: reduces stamina n' power, may infect wit' a disease, hurt n' unable to duel
Truce1 Monster skips a number of attacks Fort skips a number of attacks All offensive attacks are halted for a period of time
1 - In ship vs ship battles, this shot will not cause any damage
2 - No effect other than same amount of damage as round shot

 


 

Cargo - Ye ship has a limited space for cargo. Use the Cargo within' the hold wit' !Pirates Ship Use

Cargo
Description
Repair Kits
Repairs the ship while moored or docked. Comes in 3 sizes: Small, Medium n' Large.
Whale Oil
??? - Can be used in certain ship events wit' unknown effects...

 

Hit Points - Ye ship has 100 hitpoints. if it falls below 50hp, ye ship will not be able to sail from a port until it reaches 50hp.
Ye can view the ship's HP wit' !Pirates HP
Ships will regenerate HP at a default rate of one HP per minute when docked at a port. The ship will heal itself to 11% HP when anchored or moored at a cell.
Ye can repair the ship by payin' the Shipwright !Pirates Shipwright Repair, 'ave the crew repair the ship !Pirates Crew Repair, or repair it by workin' !Pirates Repair or !Pirates Work

Damage - When ye ship is damaged, it will not travel as fast. Once the ship is below 10% HP, it be unable to sail.

Shipwright - Each port will have a shipwright that can services the ship and outfit it wit' ammunition, cannons, n' upgrades. !Pirates Shipwright

Upgrade or Service
Location
Effect
Doubloon Cost
Bronze Cannons1
Curacao's market
+25% damage when usin' ship's cannons
+10% accuracy
High
Harpoon3
Trinidad
Epic monsters: stuns, hurts, n' increases time to dispatch monter
Ship vs Ship Battle Chase phase - Pulls other ship within gun range
Ship vs Ship Battle Battle phase - Extends time
Moderate
Hull Cleaning2
All Port Markets
37% speed increase on the next voyage
Low
Copper Plating1
Vera Cruz's market
Increase ship speed by 12%
Moderate
Cotton Sails1
Bermuda's market
Increase ship speed by 25%
High
Fine-Grain Powder1
Puerto Principe's market
12% more damage when usin' ship's cannons
Moderate
Hull Grease2 All Port Markets 25% speed increase on the next voyage Low
Repair All Port Markets Restores the ships HP to 100% Depends on ship's HP
Repair Kit All Port Markets Small: +20% HP
Medium: +40% HP
Large: +60% HP
Varies
Teleport Stone1 Pirate Haven market Enables the Cap'n to teleport the ship to a Pirate Haven High
1 - Effect will be retained until the next season starts or if looted when ship has lost in a Ship vs Ship battle
2 - Effect is only for the next voyage
3 - Has a 12 hour cooldown


Ship Quests - The ship can aquire quests by the Captain speaking with the local port's Governor: !Pirates Governor Meet

  • The Captain must be friendly or neutral to the port faction, !Pirates Rep
  • Ships can complete up to 3 quests per day. Rewards are progressive; the more quests your ship completes, the better the rewards.
  • Ship quests expire after 8 hours. View the status with !Pirates Ship Quest
  • Unable to complete a quest? Quit it with !Pirates Governor Quest Abandon

 

Ship Speed - The ship's speed be based on many factors. The fastest a ship can travel while sailing to a port is 13 knots which equates to a travel time of 2 minute per cell (see the map).

The formula for ship speed is: 13 - {Normal time to sail across a cell (currently set to 10 mins)} + 1 (if rumor is active/ship is hidden) - Damage (-1 for every -10% ship HP) + Speed Bonuses (cleaning and/or greasing) + 2 (cotton sails ship upgrade) + 1 (copper plating ship upgrade) + 2 (custom routes !Pirates Sail Path) + any other speed bonuses. Maximum number o' bonuses be limited to +8.

Ship vs Ship Battles - This event puts your ship up against another ship may it be a player run ship or bot ship.

Ship vs Ship battles will start if:

  • Both ships are connected to IRC
  • Both ships are sailing
  • Ships are within 3 cells of one another http://tiny.cc/PiratesLive
  • Cells are equal to 2 leagues
  • Ships are not in a ship battle cooldown

Ship battles will consist of 4 phases: Chase, Battle, Boarding, End

  • Ship battles will start at the Chase Phase. Once ships are within 2 leagues of another, the Battle Phase can be initiated.
  • If the ships continue in the Chase Phase and the distance is 0, they will collide and the Boarding Phase will be initiated.
  • If a ship starts the Battle Phase, the Boarding Phase will can be initiated once a ship has <25% HP. If a ship has <10% HP, that ship will surrender and the End Phase will start.
  • In the Boarding Phase, once all pirates are defeated in duels, the End Phase will start.
Ship1 = ship that initiated the attack
Ship2 = ship that is being attacked

If time limit is reached, battle stops and both ships will resume sailin' to their previous destination:
  • Ship2 will be hidden an unable to be attacked until docked or moored
  • Chase phase has a 15min time limit
  • Battle phase has a 15min time limit
  • Boarding phase has a 15min time limit

At anytime...

  • Ship1 can abandon the attack
  • Ship2 can surrender which will initiate the End phase


Command Cooldowns - in order to even the playing field between small and large populated ships, (!P Battle Unfurl, Reef, Fire, etc) will be based on a base cooldown + number of pirates onboard + number of pirates active

 

Chase Phase

Both ships must be sailing and near each other
This phase will be initiated by a vote from the crew or the Captain
This phase begins with Ship2 having the choice to run away or fight from the Captain or a number of the crew. The longer it takes for Ship2 to decide, the closer Ship1 gets
If no response, Ship1 will incur a speed bonus that may enable it to catch up (then have option to attack or board the ship)
If Ship2 decides to run, both ships will have the ability to raise/lower sails
If Ship2 decides to fight, the Battle Phase will begin


Ship2 trying to escape:
Ship2 will be able to choose what direction to sail, (North, East South, West), and must be cognizant of land masses, weather, and borders of the live map
Ship speed will be dependent on what direction ship is moving in relation to the wind and wind speeds
Sails on both ships will be set to half (6/12) so players can unfurl them to increase ship speed
Once Ship2 changes direction, Ship1 must match the direction. The time it takes for Ship1 to match Ship2's direction will be factored into speed
Ship speed will be based on: ship upgrades, speed bonuses, number of sails raised, direction (for Ship2), direction change time (for Ship1), wind direction, if Ship2 is idle, and ship1 will receive a speed bonus

If Ship2 goes over 10 leagues, the ship 'gets away'
If Ship1 closes within 2 leagues, The Battle Phase will begin
If Ship1 does not get within 2 leagues of Ship2 within 15mins, Ship2 will be hidden from the live map and will not be able to be attacked by Ship1 for a short time

If Ship2 is running, Ship1 can abandon the chase and continue on their original voyage
If Ship1 gets within 1 league, Ship1 can start the Battle Phase
If Ship1 gets within half a league, Ship1 can start the Boarding Phase
If distance becomes 0, battle phase will be skipped and boarding phase will commence. Both ship's players will suffer penalties for the ship collision (stunned, stamina or power loss, etc). Speed at time of impact will determine how many pirates are stunned and how much stamina/power penalties they receive


Commands:

  • Abandon - Ship that started the attack can stop the chase. Cannot be performed if the other ship has decided to attack back
  • Attack - Ship that is being attacked can use this to start the battle phase
  • Harpoon - Pulls other ship within gun range
  • Insult - Insults the other ship
  • Message - Messages the other ship
  • Patch - Repair the sails
  • Rig - Repairs sails and hull
  • Shore - Repairs the hull
  • Status - Gives the status of the battle
  • Steer - Turns the ship a direction (north,east,south,west)
  • Surrender - Ship that is being attack can give up
  • Unfurl - Raises a sail to go faster
  • Reef - Lowers a sail to slow down

 

Battle Phase

Must be initiated by Ship1 or Ship2 with !P Battle Attack
Ships will automatically rig the sails - Battle Sails (8/12 raised)
This phase will be similar to interactive port battles, where you can raise or lower sails, steer the ship, shoot your gun, shoot cannons, etc.
Depending on what ammo type is used, will affect damage to the sails, hull, or pirates
More sails raised = faster ship is at which means more damage and chance to hit other ship
The more damaged a ship is, the slower it will be...
The faster of the two ships will be more accurate in shooting the other ship or pirates
Players who are hurt during the battle will either unable to perform commands for a short time or lose power/stamina
There is a chance a cannon shot can take out multiple inactive players (for the rest of the ship battle) during a successful hit (Critical)
If a ship reaches <25% health, either ship can initiate the boarding phase
If a ship reaches <10% health, the ship will surrender and the End Phase will be initiated

Commands:

  • Board - If close enough, can start the boarding phase
  • Harpoon - Extends the time to battle
  • Insult - Insults the other ship
  • Fire - Fires a cannon
  • Load - Loads a cannon
  • Message - Messages the other ship
  • Patch - Repair the sails
  • Rig - Repairs sails and hull
  • Shore - Repairs the hull
  • Shoot - Uses your gun to shoot at pirates on the other ship
  • Status - Gives the status of the battle
  • Surrender - Ship that is being attack can give up
  • Unfurl - Raises a sail to go faster
  • Reef - Lowers a sail to slow down

Boarding Phase

Must be initiated by Ship1 or Ship2 with !P Battle Board OR if distance is 0 in chase phase, ships will collided
This will consist of players battling each other


Players can choose who to attack and player power will be based on:

Legendary weapons (+5 each), Epic weapons (+4 each), Rare weapons (+3 each), uncommon weapons (+2 each), regular weapons (+1 each), Stamina, Power bonuses, Capn (+2), power cheats, adrenaline, vampyre, werewolf, faction, skills: (swordsmanship, marksmanship, meditation, defense), Age (>30 years is -power), and RNG

Pirates can 'power up' by visiting the store for blackpowder, sharpen, rum or using items that give power or stamina.
Players can see their boarding power wit' !P Power
Captains will gain +2 favor with each duel
Inactive pirates (pirates not !P Awake) will automatically fight in the background. On shared channel ships (in !P Game Options, Reduce Msgs: ON) the duels will not be announced to prevent excessive messages
Pirates that lose a duel or are critically hit, will be unable to continue the battle
If the boarding phase is taking too long, chance for multiple inactive players to be taken out by RNG to 'hurry up' the boarding
After all pirates onboard the ship have been defeated (less than 3 pirates remainin'), the other ship wins

Commands:

  • Duel - Gives a list of pirates you can duel. If you specify a pirate, starts a duel with them
  • Insult - Insults the other ship
  • Message - Messages the other ship
  • Power - Displays your power durin' the boarding phase. Ye can look up the other ship's pirate power with !P Battle Power <pirate>
  • Status - Gives the status of the battle

 

End Phase

This phase will pay out the winning ship
Amount of reward will depend on how many phases the ships went thru n' how many duels (if any) and how much the losing ship is worth
Doubloons, items, bonuses, ship upgrades, ship bonuses can be rewarded
Loser will safely sail to a nearby port - unable to be attacked by the other ships and hidden from the map until after docking

 

Whaling - Have a chance to experience life as a whaler! A minimum o' 3 pirates be needed!

Whale events will occur when at sea, at random, or during a party.
When a whale 🐳 is sighted, there will be a call for players who want to join. !Pirates Whale Aye This is the best time to ensure your stamina is full as you will be leaving the ship.
After 3 minutes has elapsed, the rowboat will be prepared to be launched at which time players must choose what position to choose from.

Rowboat Positions (in order of need):

  • Coxswain* - !Pirates Whale Iron - Tis player will act as the captain of the rowboat and direct the other players with commands. When the whale is near, this player will also use the whale iron ➘ to "harpoon" the whale
  • Rower* - !Pirates Whale Row - Responsible for paddling the boat out to the whale.
  • Rudderman* - !Pirates Whale Steer - Tasked with steering in the direction of the whale.
  • Lineman - !Pirates Whale Line - Tis player must keep the line from bein' tangled n' ensure the line does not get too hot from friction.
  • 2nd Rowerman - !Pirates Whale Row - Responsible for paddling the boat out to the whale with Rower #1

* - Required to launch the rowboat

Players must only perform the command when the Coxswain says, and only once... The Coxswain will receive specific messages on when and what to direct the crew to perform.

Reason for a whale to escape:

  • Crew fails to perform a command 3 times
  • Coxswain fails to "hook" the whale in the alotted time
  • Crew does not unfoul a tangled line
  • Crew does not cool the line and loggerhead
  • Crew does not row away from the whale once harpooned

If the crew fails to perform their tasks after the whale has been harpooned, the rowboat will be destroyed and the crew will suffer

If the crew is successful, they will be rewarded based on the number of actions they have performed in doubloons and receive whale oil

 

 

 

 

Top